Blue Rooms
001-012
013-024
025-036
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Studio Additions
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Found Floorplans
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Outer Rooms
The Ballroom is a room in Blue Prince, listed as Room 020 in the Room Directory. A grand and ornate hall with most of its space dedicated to reflective dance floor, it is unique among the rooms on its directory page for its effect which sets the player's gem count directly instead of providing resource items.
The Ballroom does not usually contain random items. However, with very high luck, one or two of the following items may spawn on the small table on the side of the room:
The Ballroom has two documents:
Music sheets transcripts
Under these stars, the dance is held
And to the floor we are compelled,
The gowns glide on and music swells
And at the end the clock strikes twelve,
What that means only time can tell
Two remain for one last dance,
And spin again around clock hands
And as they turn a second chance
To rise above the falling sands
The true time lost in past romance.
Whenever the player enters the Ballroom, their gem count is immediately set to 2
. Entering the Ballroom with fewer than 2 gems is considered an increase, and plays the usual gem pickup sound; if more than 2 gems are held, the total is reduced with no sound effect. There is no effect when entering with exactly 2 gems.
Due to the Ballroom's effect, its 2
gem requirement is often more of a barrier to entry than a cost. If a Ballroom is drafted with exactly 2
, the spent gems can be immediately recovered by entering it.
The effect only triggers on entry, meaning that gems spent drafting a special room from the Ballroom itself are only regained by leaving and then entering again. If used strategically, the Ballroom can supply a run with plenty of gems, provided the player has the steps necessary to go back and recharge. It is worth noting that some rooms require more than 2 gems to be drafted, and so relying solely only on the Ballroom for gems can be limiting.