This smoky backroom, featuring a pool table and fully stocked bar, has served as a retreat on more than one occasion for guests lacking the social wit requried for after-dinner conversation. A rather curious game of darts provided the less competitive players a unique opportunity to ponder over its unusual rules.
― Room Directory
The Billiard Room is a room in Blue Prince. It is listed as Room 006 in the Room Directory.
Points of interest
Items
The Billiard Room contains a puzzle with a reward. See the puzzle below for more information.
Additionally, the Billiard Room has a chance to contain an item on the bar counter:
With high luck, additional items may appear on the barrel by the dartboard:
Dartboard Puzzle
The Billiard Room's dartboard, with no colorings or other markings
The Dartboard Puzzle inside the Billiard Room is one of the first puzzles a player might encounter. Once a player clicks the board, one or more sections will be colored and the puzzle will start. There is no time limit to solving the puzzle. Players must work out the value of the board and then click the correct number on the number ring. If the correct number is clicked, a new board will be presented. If the wrong number is clicked, the puzzle will reset. Players must solve between two to six boards in order for the dartboard to open and the prize to be revealed.
Basic solution
- Start with the value 0.
- Solve the inner most ring first.
- The color of the section will reveal what to do.
- Blue is addition.
- Yellow is subtraction.
- Pink is multiplication.
- Purple is division.
- The sections within a ring can be done in any order.
- Repeat step 2 for each ring in turn, from the innermost outwards, until all the rings have been calculated.
- Submit the solution by clicking the correct number on the number ring.
Examples
Dartboard Example 1
Click to view
A simple example board using
addition and
subtraction
Start with 0.
Ring 1 (addition):
Ring 2 (subtraction):
Solution: 12
Dartboard Example 2
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An example board that uses all four colors
Start with 0.
Ring 1 (addition):
Ring 2 (subtraction):
Ring 3 (mutiplication):
Ring 4 (division):
Solution: 2
Rewards
Solving the Dartboard Puzzle will lift up the dartboard and present the player with one of the following prizes:
Spoilers Within
This section contains spoilers for advanced Dartboard Puzzle.
Click to view
The 40th solved Dartboard Puzzle will also award the player the Bullseye Trophy.
Interactions
- [Chamber of Mirrors Spoiler] The Chamber of Mirrors may contain a physical copy of the Billiard Room's floorplan in one of its cabinets which can be permanently added to the draft pool.
Upgrades
Spoilers Within
This section contains spoilers for upgrades.
Click to view
The Billiard Room is one of the floorplans which may be randomly selected when using an Upgrade Disk at a computer terminal.
There are three possible upgrades:
| Floorplan |
Effect |
Description
|
 |
Basic Addition |
When you walk into a bar and see bootleg jugs and darts, it's easy enough to add two and two together.
|
 |
If you call it a day in BREAK ROOM, tomorrow you will begin the day with a staff keycard. |
A dimly lit staff break room equipped with a comfortable lounge area, a coffee snack station, and a collection of billiard games for the staff to ponder over. This cozy space served as a fifteen minute haven for employees seeking a brief escape from their daily tasks.
|
 |
Adds GREAT HALL, FOYER and SECRET PASSAGE to today's Draft Pool. |
Once a quaint space for amateur gaming, the Billiard Room has been expanded into a full-blown Pool Hall, an after-hours magnet for sharks and hustlers aiming to make a quick buck off an unsuspecting mark. A rather curious game of darts continues to provide the less competitive players a unique opportunity to ponder over its unusual rules.
|
All upgrades to the Billiard Room alter it significantly, with each of them changing the name and appearance of the room in some way.
Speakeasy and Break Room appear to have bugs that prevent them from interacting properly with certain effects. The Pool Hall doesn't seem to have these issues.
- Pressing the Room Directory key in either room brings up the main directory menu instead of that room's page. The same is true if the icon is clicked on the Blueprint Map.
- Neither room is affected by Blessing of the Monk. This is particularly noticeable for the Break Room, in which players frequently will call it a day anyway due to its own effect.
- Repellent cannot be used on either room and is not consumed.
This upgrade's name and theming are a pun. A speakeasy is an illicit bar—which certainly fits as it was being used to secretly sell moonshine under the Baron's nose—but also references the easy difficulty of the modified Dartboard Puzzle. The floorplan icon also uses addition-colored text for the "easy" part of the name.
The Speakeasy's cosmetic changes include:
- Elementary addition on the dartboard cabinet doors, replacing the arithmetic symbols.
- A jukebox added on the wall right of the dartboard.
- Several large jugs of moonshine scattered on the bar, billiards table and chairs along with additional beer bottles.
- The phrase "THE MICE WILL PLAY" scrawled across the glass at the back of the counter.
- A hidden document behind the bar counter from Christoph to Bridgette discussing the moonshine operation.
- This document is the only thing solidly confirming Bridgette's involvement in the operation, making it one of the few lore reveals locked behind a room upgrade.
The Speakeasy's Dartboard Puzzle has substantially reduced difficulty and remains fundamentally constant from day to day. It always contains a single board, unlike the two to five boards of the usual DartBoard Puzzle, and it always has a single ring of two numbers added together with no other operations or complications. This allows the puzzle to be solved trivially and consistently in a matter of seconds.
A basic view of the Speakeasy
The dartboard as seen in the Speakeasy, with a very simple board and basic sums surrounding it
Christoph's letter to Bridgette, behind the counter
The Break Room becomes a Tomorrow Room in addition to its other types, causing it to gain the following interactions:
The Break Room has the most cosmetic changes of all three upgrades:
- The dartboard cabinet has a scoreboard on its left door and rules on its right, replacing the arithmetic symbols.
- The staff with their scores listed are believed to be, in order:
- A sofa and a clock are added to the left of the dartboard, and a cigarette machine now appears on the left wall, replacing the twin artwork.
- The cigarette machine has a messaged scratched into it the side reading "hanging out here once again really reminds me of the good old days at 'The Mice will Play'".
- This seems to refer to the similar scrawling in the Speakeasy.
- A coffee machine along with mugs, cutlery and napkins appears on the counter.
- A corkboard appears on the wall directly opposite the jukebox, containing several documents:
- One staff notice mentions the transition from paper-based payroll systems to electronic terminals and tells of the location of two of them: Security and the Laboratory. The password to access the network where payroll is managed is crossed out.
- This notice also appears in Security and the Commissary.
- A second staff notice written by Anne Babbage announces the death of Herbert Sinclair and mentions that all live-in staff vacated the premises no later than November 6th, 1993.
- A memo states that Herbert Sinclair and Anne Babbage are the only two people on the estate with admin access. As this is a red memo, it is false.
- A second memo states staff contracts are no longer kept on the highest rank. As a blue memo, this is true.
- Twin artwork appears here now, instead of the on the opposite wall.
The Break Room's actual effect is to allow the player to start the next day with a Keycard if they call it a day in the Break Room.
- This effect is independent from the Keycard that the Dartboard Puzzle may contain as a prize, though like usual, it cannot offer a Keycard as a prize if the player already has one.
- The room's effect can start the player with a Keycard even if they already have a Keycard in Coat Check, or if a Keycard has been retained by a Moon Pendant. This makes Keycard one of the few special items which can be obtained in multiples.
- With repeated use of the above effects, it is possible to amass up to four keycards at once.
A basic view of the Break Room
The dartboard as seen in the Break Room, with staff scores and custom rules
The side of the cigarette machine
The staff notice concerning the network
The staff notice concerning the death of H. S. Sinclair
A memo about staff contracts
A false memo about admin access
An inventory containing two Keycards and a Moon Pendant; the second keycard doesn't have an icon
A second inventory that contains four Keycards
The Pool Hall becomes a Hallway and is no longer a Blueprint, causing it to gain the following interactions:
Additionally, the Pool Hall becomes a Drafting Room and gains the following interactions:
[Studio Addition: Dormitory] Entering the Dormitory after drafting Pool Hall will grant 10
.
[Studio Addition: Classroom] Drafting Pool Hall provides an additional redraw when drafting in a Classroom.
The Pool Hall has two billiards tables instead of one in the center of the room, rotated by 90 degrees. There are no other cosmetic changes.
Drafting the Pool Hall will add additional copies of the Great Hall, Foyer and Secret Passage floorplans to the draft pool, allowing them to be drafted twice. Its name references to the Pool, another room with an effect that adds three floorplans to the draft pool, although the Pool Hall's additions are all duplicates of existing floorplans.
A basic view of the Pool Hall
Additional information
- A color assist mode for colorblind players is planned for patch 1.10.
- The number of Billiard Rooms drafted and the number of Dartboard Puzzles successfully solved are both tracked on the Puzzle Records page of Mount Holly Records, found in the upper section of the Library.
- The Guest Bedroom contains a letter from one of Herbert Sinclair's guests that describes the Billiard Room and its puzzle. It provides a hint about the puzzle's mathematical nature and reassures players that no knowledge of darts is required to solve it.
Spoilers Within
This section contains spoilers for outside hints for Dartboard Puzzle.
Click to view
Additional information on how to solve the Dartboard Puzzle can be found in the Classroom, Nook, and more.
- Major spoilers for Room 007: As Room 006, the Billiard Room contains the name of the 6-letter artwork in the Gallery within its description. The link between the Billiard Room and this artwork is hinted towards in the Puzzle entry of the Glossary of Terms, unlocked after drafting the Gallery for the first time.
- For some reason, it seems to be impossible to draft the Billiard Room on Rank 9 while drafting eastwards from the west wing, or while drafting westwards from the east wing.