Blue Rooms
001-012
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025-036
Bedrooms
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Further rooms
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Studio Additions
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Found Floorplans
Outer Rooms
Outer Rooms
Spoilers Ahead
This page contains spoilers for an Outer Room. View at your own discretion.
The Shrine is a room in Blue Prince. It is the fourth room of the Outer Room page in the Room Directory.
As an Outer Room, the Shrine can only be drafted from the Outer Room drafting location on the West Path.
Beyond the Estate
This section contains datamined information about rarity. It may contain spoilers for various stages of the game.
Ordinarily, the Shrine has a 60% chance to get moved to 6th in the outer rooms list, requiring one redraw to see (and appearing in the third slot when doing so).
If Veteran Mode is enabled, Day 8 has been reached, or an Outer Room has been drafted at least 3 times previously, this chance is reduced to 30%.
If Room 46 has been reached, this chance is lowered to 10%. This low chance also applies if drafting the Outer Room on Day 1 when the first drafts were done fast enough to enable Veteran Mode (even when not on Bequest Mode, this is tied to actually enabling it through fast early drafts).
The Shrine's main feature is a stone bowl, held by the monastic statue within the cave. Interacting with the bowl brings up a prompt that allows the player to deposit gold. Any number of gold coins from 1
to 80
may be deposited, though the number of coins that visually appear in the bowl stops increasing at 30
.
After depositing one or more coins, the camera will pan out and the player will be rewarded with a blessing: a beneficial effect that lasts for 3 to 7 days. The exact nature and duration of the blessing depends on the amount of gold offered, with the duration increasing with the number of coins. The duration of a blessing includes the day it is granted; for instance, a 3 day blessing gained today will be active today, tomorrow, and the day after.
While a blessing is active, it appears on the Blueprint screen along with its duration near the player's basic resources, and may be clicked to show its effect again. During this time, no more gold can be deposited into the stone bowl and no new blessing can be bestowed, making it impossible to have two blessings at once. The coins offered to gain the current blessing will still be visible in the bowl, even if they were offered on a previous day. Interacting with the bowl while it is in this state will instead allow the player the option of taking back the offering of gold.
Blessing calculation
The duration of the blessing increases based on the amount of gold offered, dividing the offering totals into five bands:
There are a total of 8 blessings that can be received. Within each band, the blessing offered changes for every two coins offered. For instance, depositing either 1
or 2
will grant the player the Blessing of the Dancer for 3 days, while offering either 3
or 4
will grant the player the Blessing of the High Roller for 3 days. As such, there is little reason to offer an even number of coins other than to deliberately deprive oneself of gold.
The blessings follow a clear pattern within each band except for the first one, where the amounts required to gain the Blessing of the Chef and the Blessing of the Tinkerer appear to be swapped. The reason for this discrepancy is currently unknown.
| Blessing | 3 days | 4 days | 5 days | 6 days | 7 days |
|---|---|---|---|---|---|
| Dancer | 1, 2 | 17, 18 | 33, 34 | 49, 50 | 65, 66 |
| High Roller | 3, 4 | 19, 20 | 35, 36 | 51, 52 | 67, 68 |
| Gardener | 5, 6 | 21, 22 | 37, 38 | 53, 54 | 69, 70 |
| Tinkerer | 11, 12 | 23, 24 | 39, 40 | 55, 56 | 71, 72 |
| General | 9, 10 | 25, 26 | 41, 42 | 57, 58 | 73, 74 |
| Chef | 7, 8 | 27, 28 | 43, 44 | 59, 60 | 75, 76 |
| Monk | 13, 14 | 29, 30 | 45, 46 | 61, 62 | 77, 78 |
| Berry Picker | 15, 16 | 31, 32 | 47, 48 | 63, 64 | 79, 80 |
List of blessings and their details
While drafting with the Blessing of the Dancer active, an additional drafting option will be available to rotate floorplans at the cost of one gem per rotation. This option is generally only visible while the player has one or more gems.
Each activation spins rooms into the next valid orientation in the clockwise direction, despite them appearing to spin anticlockwise visually. Unlike other rotation effects, which may be used any number of times in succession, the Blessing of the Dancer costs 1
per spin. This generally only matters for T-shape rooms, which may cost 2
to orient correctly if the desired orientation requires two clockwise spins. If there are no floorplans which can be rotated, the option cannot be activated and no gems are spent.
Only one rotation drafting option can ever be available at any one time. If any other rotation effects are active at the same time as Blessing of the Dancer, one of those effects takes priority, preventing gems from being spent unnecessarily. These effects are, in increasing order of priority:
The option never appears if a draft is initiated with 0
, and vanishes when used if the player spends their final gem on it. Once the option has vanished, it does not reappear for the remainder of the draft even if more gems are somehow acquired mid-draft. The option does not vanish if gems drop to 0
mid-draft due to another effect, such as that of the Study, but it cannot be used without gems.
Blessing of the High Roller
Each time you draft a SHOP ROOM, gain 1![]()
Gain 5 extra
each time you roll
.
The Blessing of the High Roller provides two independent but synergistic effects:
Both effects grant the respective resource directly to the player, rather than spawning them as items.
Each day while the Blessing of the Gardener is active, eight additional Courtyards are added to the draft pool. These are in addition to the existing Courtyard, making it possible to draft up to nine total Courtyards without any other source of room duplication such as Chamber of Mirrors. Like all duplication effects, these copies inherit any modifications that have been made to the Courtyard floorplan.
While the Blessing of the Tinkerer is active and there is an experiment in progress, drafting a Mechanical Room will trigger that experiment. There is no effect if a Mechanical Room is drafted without an active experiment.
This blessing essentially acts like a second experimental trigger, allowing experiments to be triggered more frequently. These triggers work just the same as the main trigger, counting as a success and increasing the amount of emitted radiation.
Blessing of the General
After you draft a RED ROOM, if you have at least 5 different ranks containing RED ROOMS, gain 5![]()
The Blessing of the General has no effect until there are at least five Red Rooms in the house. Once four different ranks contain a Red Room, drafting a Red Room on a fifth rank will immediately grant 5
, as will every Red Room drafted thereafter for the rest of the day.
Blessing of the Chef
For each different type of
SPREAD that you do each day, add an extra dish to the DINING ROOM.
While the Blessing of the Chef is active, performing any type of spread will also cause a new, unique dish to appear in today's Dining Room. The Dining Room does not need to be already on the estate for this effect to occur; when the Dining Room is drafted, it automatically gains a dish for each type of spread performed since receiving the blessing, and any spreading done after drafting the Dining Room adds the corresponding dish instantaneously. However, any spreading done before receiving the blessing does not count. The dishes are completely independent of the Dining Room's main course.
There are five dishes that can be added by the Blessing of the Chef, each corresponding to a specific type of resource item or container that can be spread. Multiple dishes can be spawned in one day, though each dish can only be served once per Dining Room; repeatable spreads, such as the effect of the Tomb, cannot cause multiple dishes to spawn. Each dish provides +5
and grants the player additional copies of the items that were previously spread. As with the main course, each dish may be improved by drafting specific rooms, in this case granting extra copies of the items. Multiple copies of bonus rooms do not provide multiple additional items.
[Upgrade Spoiler: Spare Room] The spread effect of the Spare Patio can also add the Sloppy Jim to the Dining Room.Blessing of the Monk
If you call it a day in a room in your house, you will have the opportunity to draft that room from the grounds the following day.
The Blessing of the Monk allows rooms which can ordinarily only appear in the house to be drawn while drafting the Outer Room. Specifically, calling it a day in any room will cause that room to be "monked", removing it from the standard draft pool tomorrow and instead forcing it to appear as the rightmost floorplan initially drawn at the Outer Room door on the West Path. Almost every room can be "monked", including some rooms which cannot even be drafted at all under normal circumstances. Floorplans removed from the draft pool this way cannot be drafted in the house for the day even if a different room is drafted as the Outer Room.
Standard rooms drafted as an Outer Room undergo a number of changes:
In addition to rooms within the house, Outer Rooms can also be "monked", guaranteeing their appearance the next day without any need for redrawing floorplans. Outer Rooms monked this way are not removed from their own pool, and may wind up being drawn twice in a single draw as a result.
Many rooms have specific interactions when drafted as an Outer Room, ranging from merely curious to critical. See Shrine/Notable Monk interactions for more information.
Blessing of the Berry Picker
While drafting, instead of picking a floorplan, you can pick a berry. If you do, draft a floorplan at random from your draft pool disregarding rarity.
While drafting with the Blessing of the Berry Picker active, an additional drafting option will be available to instead "PICK A Wild Berry". This option visually contains three berries, representing its three uses. Another bundle of holly berries appears on the left side of the drafting interface that looks very similar to those in the drafting option icon, and remains there until all three charges have been used.
Upon choosing to pick a berry, one of the berry charges is removed and a room is drawn and immediately drafted from the draft pool at random, with a strong preference for rarer rooms and special floorplans. The room still obeys usual positional rules: it cannot have a door leading outside the house or appear on a location where it could never usually appear, such as a West Wing Hall in the center of the house. Many other drafting restrictions are ignored however, such as those imposed by Secret Passage or Prism Key, and any gem costs are bypassed entirely.
Once this option has been chosen three times, it becomes unavailable for the rest of the day. The charges reset back to three the next day if the Blessing is still active.
Picking a berry while drafting the Outer Room will cause a random in-house room to be drafted instead. This typically results in similar behavior to that of the Blessing of the Monk, although not every room can be drafted this way. Drafting the Outer Room with a berry removes the drafted room from the draft pool, preventing that room from being drafted again in the house later unless the draft pool has additional copies of it.
Rooms that are already present in the house usually cannot be berry picked on the grounds, even with multiple copies of that floorplan. However, the Conference Room seems to be a unique exception and can be drafted this way even if there is already a Conference Room in the house. While there are Conference Rooms both inside and outside the house, only the Outer Conference Room seems to receive items from spread effects.
List of rooms which can appear while berry picking an Outer Room
The Blessing of the Berry Picker may choose from any of the rooms below for the Outer Room. All possible rooms belong to the first eight pages of the Room Directory, notably including no Red Rooms or actual Outer Rooms. Several of these rooms usually have drafting requirements which are ignored for this blessing's purpose:
Beyond the Estate
This section contains datamined information. It may contain spoilers for various stages of the game.
The room selected is roughly as if a draft was done from a Library, but with no chance of special draws appearing, then selecting the option in Slot 3 after Validation completes. As such, Unusual and Rare rooms with a high gem cost are likely to be chosen. This ignores restrictions like those from Secret Passage or Prism Key, and the gem cost of the room drafted is bypassed.
The Outer Room has its own draft pool for itself, which is only used for berries. When drafting in the Outer Room, one room from the list is chosen randomly uniformly. No rooms ever get added to this pool for any reason, but at the start of the day it is:
Walk-in Closet, Attic, Garage, Music Room, Wine Cellar, Trophy Room, Ballroom, Vault, Study, Chamber of Mirrors, The Pool, Drafting Studio, Workshop, Coat Check, Dining Room, Observatory, Conference Room, Conference Room, Her Ladyship's Chamber, Master Bedroom, Foyer, Great Hall, Terrace, Veranda, Greenhouse, Morning Room, Commissary, Locksmith, Showroom, Laundry Room, Bookshop.
Note that Conference Room is on the list twice, giving it double the chance of being selected, and allowing it to spawn even if a Conference Room was already drafted elsewhere.
A player that takes their gold back from the stone bowl becomes cursed for 2 days, loses their current blessing, and is unable to interact with the Shrine until the curse has expired. While cursed, any active blessing is lost and the status of the curse and its duration are visible on the Blueprint screen. Curse effectively acts as a harmful blessing, preventing new blessings from being bestowed and causing the Shrine to take on a slightly different appearance, with extinguished candles and ominous red lighting.
Being cursed adds several effects that punish the player for drafting rooms of a color other than blue or black, causing them to lose one of the associated resource. Red Rooms combine all other effects.
Drafting a multicolored floorplan incurs penalties for all of the colors of that room. For instance, a player that drafts the Maid's Chamber while cursed will lose 2
, 1
, 1
, and 1
.
Resources are lost, not paid. Rooms are still draftable while cursed even if their associated resource is at 0; for instance, Shop rooms are still draftable while cursed even if the player has 0
.
While cursed, clicking on the curse icon in the Blueprints permanently unlocks the Cursed Coffers in the Gift Shop. It can also be unlocked by reading The Curse of Black Bridge.
After purchasing the Cursed Coffers from the Gift Shop, a unique stone trunk is permanently added to the Shrine accompanied by a ghastly pair of stone arms emerging from the earth. The trunk appears immediately once the Cursed Coffers are purchased, even if the Shrine was already drafted. Attempting to open the trunk presents the message:
THE TRUNK IS LOCKED
SOMETHING TELLS YOU IT SHOULD STAY THAT WAY...
There is no key or special key that opens this trunk. However, the player may still try to use a Sledge Hammer or equivalent. Doing so brings up a second message:
YOU HAVE A BAD FEELING ABOUT THIS...
ARE YOU SURE YOU WANT TO DO THIS?
Interacting with the trunk while holding the Sledge Hammer again will crack the chest open and reveal a stone figurine within. Attempting to take it presents one final warning:
THAT OMINOUS FEELING PERSISTS...
BETTER THINK TWICE BEFORE PROCEEDING...
Finally, the player may "foolishly" pick up the Cursed Effigy, cursing them for 2 days and dropping their step count down to exactly 13
unless it is already lower. Being cursed in this manner doesn't cause the same lighting changes as when the offering is stolen, although the cursed lighting will appear if the Shrine is drafted again the next day.
Collecting the Cursed Effigy on any save profile permanently unlocks Curse Mode for the entire save file, adding it as a new game option.
A player cursed this way can't obtain a blessing, but they can still retrieve previously offered coins from the stone bowl. As the curse caused by stealing the offering is the same as the curse conferred by the Cursed Effigy, there is little reason not to immediately take back previously offered gold if able.
The Cursed Coffer will lock again each day even if previously opened, so players that sensibly avoided picking up the Cursed Effigy the first time will have to come back with a Sledge Hammer again to unlock Curse Mode.