Chamber of Mirrors
The Chamber of Mirrors is a room in Blue Prince. It is listed as Room 028 of the Room Directory.
Drafting requirements
Although the Chamber of Mirrors acts like a Dead End, it still has four doorways. As such, it can only be drafted on central tiles.
Beyond the Estate
This section contains datamined information about rarity. It may contain spoilers for various stages of the game.
If Day 10 and Room 46 have been reached, the Chamber of Mirrors has an 8% chance for its Dynamic Rarity to be set to Standard for the day.
The Chamber of Mirrors always has four copies of any one of the following resource items:
These items can be seen in through the glass panes that separate the initial chamber from the rest of the room, but can't be accessed.
The Chamber of Mirrors also contains a podium with a large, red button. Pressing the button raises one of the glass panes on the opposite side of the room, though this area is inaccessible. Similar buttons can be seen in the room, though they, too, are inaccessible.
Spoilers Within
This section contains spoilers for navigating the Chamber of Mirrors.
The Chamber of Mirrors is divided into nine mirrored subchambers by large panes of glass, with each subchamber containing a button. Four subchambers are on the edges and have doorways; four subchambers are in the corners and have one of the Chamber of Mirror's four items; and one chamber is in the center, empty aside from its button.
When the Chamber of Mirrors is drafted, only the front edge subchamber is accessible, providing access to a single button (labelled "A" in the diagram) and nothing else. This button raises the glass separating the back edge subchamber from the center subchamber; it can be pressed again to lower the glass again. All other buttons serve similar functions:
- The buttons in the side edge subchambers (labelled "B" and "C") open the panes that separate the front edge subchamber from the corners on the opposite sides.
- The button in the back edge subchamber (labelled "D") will open the panes separating that chamber from the two adjacent corners.
- The four buttons in the corners each open the pane that is vertically aligned with that button, but not adjacent to it.
The Chamber of Mirrors can only be meaningfully explored once it is accessed from its other doorways. This is done by drafting rooms such that one of their doorways leads into an existing Chamber of Mirrors doorway, or by drafting the Chamber of Mirrors next to existing doorways, or some combination of the two. The number of subchambers which can be eventually accessed depends on which doorways have paths leading into them:
- With just the front entrance, only the front edge subchamber can be accessed and nothing else.
- With just the front entrance and one side entrance, it is possible to return through the front to reach one corner subchamber on the opposite side, but nothing else.
- With the front entrance and both side entrances, it is possible to reach every corner subchamber and connect them to the accessible side subchambers, but the back edge and center subchambers still cannot be reached.
The back edge subchamber is solely accessible from its doorway and can't be initially accessed from the rest of the room, as its button is required to open the surrounding panes. This is also the only way to access the center subchamber, as the other three panes surrounding the center cannot be moved.
It is possible to reach through the glass and draft from a door that cannot be accessed while in a corner subchamber adjacent to the door. (While a room can be drafted, being unable to enter a room because the path is blocked off is often not very useful.)
- With just the front and back entrances, the back two corner subchambers can be accessed as well as the center, but not the front two corners or the side doors.
- With the front, back, and one side entrance, the entire room can be accessed and interconnected, including the remaining edge subchamber. This is the only way to draft from the Chamber of Mirrors and then walk to the newly drafted room.
It is possible to press a button to lower a pane and then run under the pane before it closes. If this is done particularly carelessly, it is possible to become completely trapped, with no recourse other than to call it a day.
Spoilers Within
This section contains spoilers for the central button.
Pressing the central button (labelled "I" in the above diagram) locks the player in place as the subchamber is raised to higher level. From there, eight more subchambers can be reached. Pressing the button again will lower the subchamber back to ground level.
Since the glass panes open by rising into the ceiling, a pane that is open on the lower level will block movement on the higher level and vice versa. As such, navigating the upper level is easiest when as few panes are raised as possible. This happens exactly when the only button pressed is the very first button, labelled A above, which makes navigating the upper level trivial.
The upper subchambers are vertically-mirrored duplicates of the lower chambers. They have doors and buttons, though none of them can be interacted with, and their corner tables do not have items. However, the corner subchambers do have small cabinets, each of which can be opened to reveal either an item or a duplicate floorplans. Items hidden in cabinets do not exist in the estate until those cabinets are opened for purposes such as Security or Metal Detector.
- The front left cabinet contains a pile of 5.
- The back right cabinet contains a basic key.
- The front right cabinet contains one of the following floorplans, chosen at random:
- The back left cabinet contains one of the following floorplans, chosen at random:
Duplicate floorplans are additional copies of floorplans already in the basic draft pool. Taking a duplicate floorplan immediately and permanently adds it to the draft pool, allowing that room to be drafted twice that day and every day from thereon. Even though duplicate floorplans can exist in the draft pool at the same time as their regular versions, they can't usually be drawn at the same time. If an upgraded floorplan is chosen, then a duplicate of the upgraded floorplan is presented.
Duplicate floorplan details
There is no limit to how many times the Chamber of Mirrors can be visited to acquire duplicate floorplans. However, some floorplans have a limit of how many copies can be added. If a floorplan is selected that has already been taken the maximum number of times, it is replaced by an uninteractable blank floorplan. The limits are:
- One additional copy of the Spare Room, for two total permanent copies
- Two additional copies of the Observatory, for three total permanent copies
A note from Patch 1.6 says "Fixed a bug that would sometimes offer players a "blank" reward in the Chamber of Mirrors." Despite this, blank floorplans still appear to be offered with the same frequency.
Like with the main effect, some duplicate floorplans have different placement restrictions than the original rooms:
- The copies of Spare Room, Parlor, Billiard Room, Closet, Storeroom, Den, Wine Cellar, Pantry, and Workshop are unable to be drafted into B9 or D9 from the corners or Antechamber.
- The copies of Observatory are unable to be drafted northward into B9 or D9, as well as southward into B1 or D1.
- The copies of Boudoir can be drafted from the corners or Entrance Hall into B1 or D1.
[Datamined Information] Due to the way that draft pools work, these restrictions typically come into effect for the last copy of a room remaining in the pool. All of these rooms remain in the same draft pools (in the locations they're available in) as the original copy.
While on the upper lever of the Chamber of Mirrors, the location pointer on the Blueprint menu is fully black instead of yellow with a black outline, possibly due to a bug.
- Appearance of the duplicate West Wing Hall floorplan in the cabinet
Drafting effect
While the Chamber of Mirrors is on the estate, certain rooms may be drafted more than once per day. Not all rooms can be drafted twice due to the Chamber of Mirrors' effect. No rooms can be drafted more than twice due to its effect alone.
Beyond the Estate
This section contains datamined information about effect details. It may contain spoilers for various stages of the game.
The effect of this room is actually two separate effects:
- When the Chamber of Mirrors is drafted, certain floorplans that have already been drafted today are readded to the draft pool, although not necessarily the same ones it was in originally.
- When certain floorplans are drafted while the Chamber of Mirrors is on the estate, if that floorplan hasn't already been drafted once today, it isn't removed from any draft pool.
Note that, as the Chamber of Mirrors' effect does not actually cause there to be two copies of any given floorplan in the draft pool at once, the chance of drawing the room does not increase, despite it being possible to have two of them.
List of all rooms affected by the Chamber of Mirrors, and placement restriction details
The following rooms are affected by the Chamber of Mirrors:
[Outer Room: Schoolhouse] Additionally, as soon as both the Chamber of Mirrors and the Schoolhouse are on the estate at the same time, one additional Classroom is immediately added to the draft pool.
If at least one copy of a room was already on the estate before the Chamber of Mirrors was drafted, the newly added copy can have different drafting restrictions than the originals. (If the duplicated room has not been drafted yet, the placement restrictions instead match the original.)
- Bunk Room, Her Ladyship's Chamber, and [Secret Room: Morning Room] do not get added at all, meaning that an additional copy is only able to be drafted if the Chamber of Mirrors was drafted first.
- Spare Room, Parlor, Closet, Storeroom, Nook, Den, Bedroom, Guest Bedroom, Hallway, Corridor, and Lavatory become unable to appear when drafting into B9 or D9 from the corners or Antechamber.
- [Studio Addition: Solarium] The Solarium becomes unable to be drafted in the center 21 tiles, but gains the ability to be drafted going north alongside the wings and into B9/D9 from any direction.
- [Datamined Information] Several other rooms, namely Billiard Room, Walk-In Closet, Pantry, Rumpus Room, Vault, Observatory, and Solarium gain changes in which draft pools they appear in in the locations that they can spawn, which can change effects when drafting with other copies in the draft pool or with non-standard drafting.
Interactions
- If gold is spread to the Chamber of Mirrors by the Office, a pile of 2 will appear in each corner subchamber, which may provide 8 in total. Similarly, if keys are spread by the Locker Room, 1 will appear in each corner, for 4 total. Spread items appear on the chair instead of the small table.
- Despite its four doorways, the Chamber of Mirrors is unaffected by the Southern Cross. However, the four doorways count for the Silver Key, allowing the room to be drawn while using it.
As a Drafting Room
- [Studio Addition: Dormitory] Entering the Dormitory after drafting the Chamber of Mirrors will grant 10.
- [Studio Addition: Classroom] Drafting the Chamber of Mirrors provides an additional redraw when drafting in a Classroom.
As a "Dead End"
- Activating Draxus, the Dead makes the Chamber of Mirrors more common today.
- [Outer Room: Tomb] Drafting the Chamber of Mirrors will spread 5 in the Tomb.
- [Upgrade Spoiler: Cloister] The Chamber of Mirrors can be drafted from the Cloister of Draxus. Doing so immediately provides 4.
- [Book Spoiler: Drafting Strategy: Architectural Digest Vol. 5] The Chamber of Mirrors counts towards the 20 Dead Ends required for the Drafting Strategy Sweepstakes.
