Chapel

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Chapel
Chapel.png
Stats
Effect
Whenever you enter CHAPEL, lose 1.
Gem Cost
None
Rarity
Commonplace
A private sacristy, as ornate as the most lavish rooms of the estate, is watched over by eight Ajeran Angels depicted in stained glass. This room was more a tribute to your uncle's vanity than it was to his faith.
― Room Directory

The Chapel is a room in Blue Prince. It is listed as Room 2 of the Red Rooms page in the Room Directory.

Points of interest

Items

The Chapel sometimes contains items, usually on top of the left and right altars. The possibilities are:

Does it never end?

This list may be incomplete. If you find an item not on this list, you can help by adding this location to its item page.

Features

The Chapel contains a series of stained glass panels depicting seven angels, as well as the symbol for Mount Holly. There is one more panel behind the altar, but it is always obscured.

Furthermore, the Chapel also contains four unnamed statues.

Effect

Every time the player enters the Chapel, they lose 1. Entering the Chapel while having no coins does not carry any penalties.

Interactions

As a Red Room

  • Drafting the Furnace makes the Chapel more common today.
  • Drafting the Chapel can trigger a particular experimental trigger which is activated by drafting Red Rooms. It also causes the player to lose 5.
  • There is also a particular experimental effect which provides 3 gold for each Red Room on the estate each time it is triggered, including the Chapel.
  • The Chapel is drawn significantly more often during a Red Rooms-restricted draft, initiated by using the red book in the Secret Passage or by using the Prism Key on a locked Red Room door.
    • The Chapel can appear consistently as a default option even after it has been drafted once the draft pool is depleted, typically appearing in Slot 3 once the pool is completely devoid of valid Red Rooms. This can cause it to break its usual drafting requirements and be drawn with a doorway leading outside of the house.
  • Upgrade Disk [Upgrade Spoiler: Parlor] Drafting the Chapel will cause an additional 1 to appear in the Funeral Parlor prize box when it is opened.
  • Upgrade Disk [Upgrade Spoiler: Closet] Drafting the Empty Closet from the Chapel will cause it to contain four items instead of none.
  • West Path [Outer Room: Shrine] After drafting the Chapel with Blessing of the General active, if there are Red Rooms in at least five different ranks, the player immediately gains 5.
  • West Path [Outer Room: Shrine] Drafting the Chapel while cursed will cause the player to lose 1, 1, 1 and 1.
  • West Path [Outer Room: Shelter] Drafting the Chapel under the effect of the Shelter will disable its negative effect, meaning Coins are not taken on entry..
    • [Secret Shop Item: Knight's Shield] Using the Knight's Shield has the same effect.
  • [Secret Item: Crown of the Blueprints] When the Chapel is drawn while drafting, the Crown of the Blueprints can remove it from the draft pool, redraw floorplans, and give 1.
  • [Secret Item: Paper Crown] Drawing the Chapel while drafting prevents using the Paper Crown's redraw ability.
  • [Game Mode: Dare Mode] The dare in Dare Mode to always draft a red room when drawn applies to the Chapel.

Other interactions

[Puzzle Spoiler: Chess] The Piety of the Bishop makes the Chapel no longer take coins from the player, and also grants 30 the first time they enter the Chapel with the power active each day.

Spoilers Within

This section contains spoilers for a hidden item interaction.

Click to view

Coins taken by the Chapel are secretly tracked. By lighting both candles left and right of the altar with an ignition tool, the altar will be permanently raised, revealing the Keeper of Tithes: an angelic piggy bank. The Keeper is accompanied by a "You FOUND" message that is usually only shown with special items.

By clicking on it and selecting "Break the Keeper", the player can retrieve all the coins the Chapel has taken so far through its effect (if the effect is disabled by any method, no coins are added). This mechanic effectively allows the Chapel to function as a hidden store of gold. However, the Keeper can only ever be smashed once. No smashing tools are required to break the Keeper. There is no way to check how much gold is in the Keeper without smashing it.

There is no way to give additional gold donations to the Keeper apart from repeatedly leaving and re-entering the room, although methods to activate entry effects without step loss can be used.

Once the Keeper of Tithes has been smashed, future Chapels will have the altar reverted to its previous state but with the candles still lit, never to be reopened.

If there are any additional Chapels on the estate due to the Secret Passage or Prism Key, those Chapels will also have Keepers as long as none have been broken yet. Breaking a Keeper in one Chapel will result in unintended behavior in other Chapels. Interacting with a Keeper after having already broken another will immediately provide the full total of tithes, including the amount already returned plus any additional tithes from recent steps, before there is any opportunity to make a choice. The Keeper of Tithes menu then immediately closes, with the Keeper still intact but uninteractable. Future Chapels still have closed altars as usual.

Lighting either candle causes Blessing of the Ajeran to play, complete with a bass clarinet that is only usually present on the album version.

Additional information