Blue Rooms
001-012
013-024
025-036
Bedrooms
Green Rooms
Further rooms
Studio Additions
Studio Additions
Found Floorplans
Found Floorplans
Outer Rooms
Outer Rooms
The Chapel is a room in Blue Prince. It is listed as Room 2 of the Red Rooms page in the Room Directory.
The Chapel sometimes contains items, usually on top of the left and right altars. The possibilities are:
Does it never end?
This list may be incomplete. If you find an item not on this list, you can help by adding this location to its item page.
The Chapel contains a series of stained glass panels depicting seven angels, as well as the symbol for Mount Holly. There is one more panel behind the altar, but it is always obscured.
Furthermore, the Chapel also contains four unnamed statues.
Every time the player enters the Chapel, they lose 1
. Entering the Chapel while having no coins does not carry any penalties.
[Upgrade Spoiler: Parlor] Drafting the Chapel will cause an additional 1
[Upgrade Spoiler: Closet] Drafting the Empty Closet from the Chapel will cause it to contain four items instead of none.[Puzzle Spoiler: Chess] The Piety of the Bishop makes the Chapel no longer take coins from the player, and also grants 30
the first time they enter the Chapel with the power active each day.
Coins taken by the Chapel are secretly tracked. By lighting both candles left and right of the altar with an ignition tool, the altar will be permanently raised, revealing the Keeper of Tithes: an angelic piggy bank. The Keeper is accompanied by a "You FOUND" message that is usually only shown with special items.
By clicking on it and selecting "Break the Keeper", the player can retrieve all the coins the Chapel has taken so far through its effect (if the effect is disabled by any method, no coins are added). This mechanic effectively allows the Chapel to function as a hidden store of gold. However, the Keeper can only ever be smashed once. No smashing tools are required to break the Keeper. There is no way to check how much gold is in the Keeper without smashing it.
There is no way to give additional gold donations to the Keeper apart from repeatedly leaving and re-entering the room, although methods to activate entry effects without step loss can be used.
Once the Keeper of Tithes has been smashed, future Chapels will have the altar reverted to its previous state but with the candles still lit, never to be reopened.
If there are any additional Chapels on the estate due to the Secret Passage or Prism Key, those Chapels will also have Keepers as long as none have been broken yet. Breaking a Keeper in one Chapel will result in unintended behavior in other Chapels. Interacting with a Keeper after having already broken another will immediately provide the full total of tithes, including the amount already returned plus any additional tithes from recent steps, before there is any opportunity to make a choice. The Keeper of Tithes menu then immediately closes, with the Keeper still intact but uninteractable. Future Chapels still have closed altars as usual.
Lighting either candle causes Blessing of the Ajeran to play, complete with a bass clarinet that is only usually present on the album version.