Classroom

From Blue Prince Wiki
Jump to navigation Jump to search

Spoilers Ahead

This page contains spoilers for a Studio Addition. View at your own discretion.

Classroom
Classroom.png
Stats
Effect
While drafting in CLASSROOM, you may draw new Floorplans one time for each room in your house.
Gem Cost
Rarity
Unusual
An exact copy of the floorplan used in the architectural design of Reddington Elementary. These copies were deployed in Mt. Holly as a short term solution, to allow the curriculum to continue uninterrupted while the new school was being built in town.
― Room Directory

The Classroom is a corner room which can be drafted anywhere in the house. The first classroom drafted each day is always "Grade 1". If more classrooms are drafted that day, each successive room is the next higher academic grade. Classrooms contain one blank copy of an activity sheet on the teacher's desk, and several filled copies of the same activity sheet on the students' desks. Some classrooms contain additional useful information for various puzzles.

Drafting

Eight temporary copies of this floorplan are added to the draft pool when Schoolhouse is drafted in the Outer Room. One permanent copy can be added in the Drafting Studio. An additional temporary copy can be added from the Chamber of Mirrors, but only if there is a Schoolhouse.

  • There can only be up to 9 Classrooms; the final one is removed if there are already 9.

The 8 Classrooms from the Schoolhouse (and the additional one from Chamber of Mirrors) can be drafted anywhere except North into B9,D9 or South into B1,D1.

Beyond the Estate

This section contains datamined information about placement restriction details. It may contain spoilers for various stages of the game.

Click to view

For drafting alongside Rank 1/9, the Drafting Studio's Classroom uses a different draft pool than the nine Classrooms from the Schoolhouse. (See Drafting/Advanced for an explanation of how draft pools work and their effects.)

The Classroom floorplans that get added from the Schoolhouse do not all get added to the draft pool immediately. Instead, the spawns occur after a certain amount of draws have been done on the day, based on the number of times Classroom has been drafted as of the start of the day. (The top line where the requirements are hit is the one used. One classroom is added to the draft pool on the respective draw. Rewinding counts as a draw for this purpose.)

Classroom number 1 2 3 4 5 6 7 8
6+ Classroom Drafts and Day 30+ 0 0 0 0 16 21 31 36
6+ Classroom Drafts 0 0 0 0 16 26 36 51
3+ Classroom Drafts or Veteran Mode 0 0 0 26 36 46 56 61
1+ Classroom Drafts 0 11 21 36 46 70 86 101
0 Classroom Drafts 0 17 31 36 66 70 86 101

Beyond the Estate

This section contains datamined information about rarity. It may contain spoilers for various stages of the game.

Click to view

Classroom has a permanent Dynamic Rarity of Standard. As the rarity cannot be changed manually, this rarity always applies.

Classroom always has a 3% chance to get a Priority Draw. If a Schoolhouse is active, it has an additional 35% chance to receive one.

Items

The classroom always contains an apple on the teacher's desk. It also sometimes contains other items.

Grades

Each time the Classroom is drafted in a day, the room changes to contain different content, although most gameplay-related effects remain the same.

Spoilers Ahead

Each box below contains information about the respective Classroom grade.

Grade 1

Click to view

A chalkboard at the front of the room reads "Grade 1", with a red flag standing beside the teacher's desk. 12 student desks face forward in the room, with blue chairs. Only a few desks have papers visible.
The Grade 1 Classroom.

The Grade 1 Classroom contains an exercise in color. The board at the back of the classroom displays a wheel labeled with different colors, including primary, secondary, and tertiary colors.

Class Exercise

The activity sheet for this classroom shows a combination of conventional items, such as a banana, a lizard, and a fire hydrant, along with three flags with a symbol on them. The direction on the paper reads, "Fill in each object below with its correct color!" A handwritten note on one student's paper advises, "Each color is only used twice!"

  • Grade 4 Spoilers The symbols on the flags match the symbol of the respective country. Combined with other information, this is implied to be the national color of that country, which is useful for puzzles in Inner Sanctum.

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

lake, blueprint = blue

broccoli, lizard = green

banana, "mountain" flag = yellow

pumpkin, "down arrow" flag = orange

fire hydrant, toy wagon = red

grapes, "hourglass" flag = purple

Grade 2

Click to view

BP-Classroom-Grade2-Wide.jpg

The Grade 2 Classroom contains a lesson in arithmetic. The board at the back of the classroom displays the basic arithmetic symbols in their corresponding colors: blue for addition, yellow for subtraction, pink for multiplication, and purple for division. These are the same colors used in the Dartboard Puzzle in the Billiard Room.

The Grade 2 Classroom also contains a letter, tucked into the drawer area of the teacher's desk.

Class Exercise

The exercise sheet in this classroom requires performing math with colored numbers written in a single line.

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

Math is done from left to right, starting at the first blue number and then applying the operation of the color of the next number on that number, repeatedly until the end of the sequence.

2 5 = 2 + 5 = 7

4 9 = 4 + 9 = 13

7 3 = 7 - 3 = 4

9 8 = 9 - 8 = 1

2 2 = 2 * 2 = 4

3 4 = 3 * 4 = 12

6 1 3 = (6 + 1) + 3 = 10

6 1 3 = (6 + 1) - 3 = 4

6 1 3 = (6 - 1) - 3 = 2

6 1 3 = (6 + 1) * 3 = 21

6 1 3 = (6 * 1) * 3 = 18

6 1 3 = (6 - 1) * 3 = 15

Grade 3

Click to view

BP-Classroom-Grade3-Wide.jpg

The Grade 3 Classroom contains a lesson in chemistry. There is a periodic table on the wall, matching that seen in the Laboratory.

Class Exercise

The exercise uses chemical symbols to spell words. This may be used as a hint for the puzzle in the Laboratory.

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

Elements: At, I, W, Te, S, Er, Ce, Am.

A) W, At, Er = Water

B) I, Ce = Ice

C) S, Te, Am = Steam

Grade 4

Click to view

BP-Classroom-Grade4-Wide.jpg

The Grade 4 Classroom is a lesson in physical and political geography. The board at the front of the room contains two hemispheres of the planet, styled like medieval maps, with a number of extra images in the corners and margins.

Class Exercise

The exercise requires finding the symbol that belongs to each country, which can be useful for the puzzles in Inner Sanctum.

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

BP-Gr4-answer.png

Grade 5

Click to view

BP-Classroom-Grade5-Wide.jpg

The Grade 5 Classroom depicts an art class, with drawings similar to those hung in frames around Mount Holly. The students have apparently re-created the drawings with their own materials on easels around the room.

Class Exercise

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

Root/Robot = B

Tooth/Two = (incorrect spelling)

Corn/Acorn = A

Grade 6

Click to view

BP-Classroom-Grade6-Wide.jpg
BP-Classroom-Grade7-Wide.jpg

The Grade 6 Classroom is on the History of Fenn Aries. The classroom has the lights off and a projector shows various scenes from a civil war that took place in the past.

Class Exercise

The class exercise is a multiple choice history quiz.

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

1. General Teskin

2. Oris

3. Two

4. 22 Years

5. Eraja

6. Black Flag

Grade 7

Click to view

The Grade 7 Classroom builds on the arithmetic lessons from Grade 2 with Algebra.

Class Exercise

Like Grade 2's exercise, this exercise is solving math problems, although now some of the numbers have symbols around them. This exercise sheet also uses decimal points in some of its numbers.

This exercise can be used as a hint for the Dartboard Puzzle, as the symbols present here are and function the same as the symbols in that puzzle.

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

Each symbol refers to a specific operation, which is applied after performing the operation involving the number it surrounds (for the first blue number, it simply performs it on that number).

Square means to square the number, diamond means to reverse the digits of the base 10 representation of the number, and waves mean to round to the nearest 1 (for 1 wave), 10 (for 2 waves), or 100 (for 3 waves).

Square(3) = 32 = 9

Square(3) 5 = 325 = 4

7 Square(5)= (75)2 = 4

3 Square(2)= (3*2)2 = 36

square(2) Square(1)= (22*1)2 = 16

5 square(2) 5 Square(95) = ((5*2)2+595)2 = 100

Diamond(16) = invert(16) = 61

Diamond(12) 2 = invert(12)2 = 19

30 Diamond(5)= invert(305) = 52

Wave(21.7)= round(21.7) = 22

Wave2(21.7)= roundtotenth(21.7) = 20

Wave3(59.6) Wave(59.6)= round(roundtohundred(59.6)59.6) = 40

Grade 8

Click to view

BP-Classroom-Grade8-Wide.jpg

Grade 8 is the final grade of classrooms. It has contains a large amount of clues and information on the language of Erajan. The front of the class contain two lists, left and right of the board. One for vocabulary and another for "affix pairings", a quirk of the language.

Class Exercise

The work sheet prompts students to provide translations for different phrases.

Spoilers Within

This section contains spoilers for exercise answers.

Click to view

See the page on Erajan for the correct answers as well as insight on how to read and interpret them.

9th Classroom

Click to view

While the Schoolhouse only adds 8 Classrooms, a 9th Classroom can be added to the draft pool using either Chamber of Mirrors or by adding a Classroom in the Drafting Studio.

However, there are only 8 grades. The 9th Classroom drafted becomes the "Final Exam," which relies on the lessons from the 8 previous classrooms and general knowledge of the world's lore. Completion of the Final Exam with a cumulative "A" grade earns a Trophy.

Spoilers Within

This section contains spoilers for exam answers.

Click to view

Question Answer Question Answer
1 C 24 B
2 B 25 D
3 D 26 C
4 C 27 B
5 A 28 B
6 A 29 D
7 D 30 C
8 B 31 A
9 B 32 D
10 B 33 C
11 B 34 D
12 A 35 D
13 B 36 B
14 C 37 B
15 C 38 A
16 C 39 D
17 B 40 C
18 C 41 B
19 A 42 B
20 D 43 B
21 A 44 D
22 C 45 C
23 B 46 D

For a full breakdown of how these answers are reached, see Classroom/Exam.

Effect

When drafting from a Classroom, you may redraw floorplans once for each Drafting Room.

Since Classroom is a Drafting Room itself, when late in a day with a Schoolhouse, it is often possible to redraw a large number of times (especially as the Schoolhouse increases the chances of several other Drafting Rooms appearing).

Interactions

As a Drafting Room

  • Studio Additions [Studio Addition: Dormitory] Entering the Dormitory after drafting the Classroom will grant 10.

Additional information

  • Prior to version 1.6, it was possible to obtain a 10th classroom by using both sources of extra classrooms. If this was done, it was a copy of Grade 1.
  • Prior to version 1.6, the classroom from the Drafting Studio was unable to be drafted from certain doorways, notably those along the wings of the house.