Dead Ends

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A dead end is any room lacking a second doorway. If a room ever has additional doorways it is not considered a dead end, even if those doorways are blocked.
― Glossary of Terms

Dead Ends are a subtype of room in Blue Prince. Dead ends typically either have no exits, or they have an exit that is not immediately apparent upon entering the room. Rooms of the latter kind are usually listed with the type "Dead End" in the Room Directory, but still generally count towards effects for which Dead Ends matter.

The following is a list of all Dead Ends, including upgraded variants.

Spoilers Within

This section contains spoilers for the full list of all Dead Ends.

Click to view

Room Number Room Gem Cost Types Rarity
3 SpareRoomSecretPassageUpgradeIcon.png
Spare Secret Passage
None Hallway, "Dead End", Upgrade Commonplace
9 Closet.png
Closet
None Blueprint, Dead End Commonplace
9 ClosetHallwayUpgradeIcon.png
Hallway Closet
None Blueprint, Dead End, Upgrade Commonplace
9 ClosetBedroomUpgradeIcon.png
Bedroom Closet
None Blueprint, Dead End, Upgrade Commonplace
9 ClosetEmptyUpgradeIcon.png
Empty Closet
None Red Room, Dead End, Upgrade Commonplace
10 WalkinCloset.png
Walk-In Closet
Blueprint, Dead End Standard
11 Attic.png
Attic
Blueprint, Dead End Rare
12 Storeroom.png
Storeroom
None Blueprint, Dead End Commonplace
12 StoreroomKeysUpgradeIcon.png
Storeroom
None Blueprint, Dead End, Upgrade Commonplace
12 StoreroomGemsUpgradeIcon.png
Storeroom
None Blueprint, Dead End, Upgrade Commonplace
12 StoreroomCoinsUpgradeIcon.png
Storeroom
None Blueprint, Dead End, Upgrade Commonplace
14 Garage.png
Garage
Blueprint, "Dead End" Unusual
18 WineCellar.png
Wine Cellar
None Blueprint, Dead End Unusual
23 Vault.png
Vault
Blueprint, Dead End Rare
26 Study.png
Study
None Drafting, Blueprint, Dead End Unusual
28 ChamberofMirrors.png
Chamber of Mirrors
None Drafting, Blueprint, "Dead End" Rare
31 UtilityCloset.png
Utility Closet
None Mechanical, Blueprint, Dead End Standard
37 Sauna.png
Sauna
None Tomorrow, Blueprint, Dead End, Addition Unusual
38 CoatCheck.png
Coat Check
None Tomorrow, Blueprint, Dead End Standard
39 MailRoomFreightUpgradeIcon.png
Mail Room
None Tomorrow, Blueprint, Dead End, Upgrade Unusual
39 MailRoomNoContactUpgradeIcon.png
Mail Room
None Tomorrow, Blueprint, Dead End, Upgrade Unusual
39 MailRoomSameDayUpgradeIcon.png
Mail Room
None Tomorrow, Blueprint, Dead End, Upgrade Unusual
39 MailRoom.png
Mail Room
None Tomorrow, Blueprint, Dead End Unusual
40 Freezer.png
Freezer
None Tomorrow, Blueprint, Dead End Rare
49 GuestBedroom.png
Guest Bedroom
None Bedroom, Dead End Commonplace
49 GuestBedroomGuessUpgradeIcon.png
Guess Bedroom
None Bedroom, Dead End, Upgrade Commonplace
49 GuestBedroomGeistUpgradeIcon.png
Geist Bedroom
None Bedroom, Dead End, Upgrade Commonplace
49 GuestBedroomQuestUpgradeIcon.png
Quest Bedroom
None Objective, Bedroom, Dead End, Upgrade Commonplace
50 Nursery.png
Nursery
Drafting, Bedroom, Dead End Commonplace
50 NurseryExtraStepsUpgradeIcon.png
Nursery
Drafting, Bedroom, Dead End, Upgrade Commonplace
50 NurseryStationUpgradeIcon.png
Nurse's Station
Entry, Bedroom, Dead End, Upgrade Commonplace
50 NurseryIndoorUpgradeIcon.png
Indoor Nursery
Drafting, Green Room, Dead End, Upgrade Commonplace
51 ServantsQuarters.png
Servant's Quarters
Bedroom, Dead End Unusual
52 BunkRoomKeysUpgradeIcon.png
Bunk Room
None Bedroom, Bedroom, Dead End, Dead End, Upgrade, Upgrade Unusual
52 BunkRoomCoinsUpgradeIcon.png
Bunk Room
None Bedroom, Bedroom, Dead End, Dead End, Upgrade, Upgrade Unusual
52 BunkRoomGemsUpgradeIcon.png
Bunk Room
None Bedroom, Bedroom, Dead End, Dead End, Upgrade, Upgrade Unusual
52 BunkRoom.png
Bunk Room
None Bedroom, Bedroom, Dead End, Dead End Unusual
53 HerLadyshipsChamber.png
Her Ladyship's Chamber
None Bedroom, Dead End Rare
54 MasterBedroom.png
Master Bedroom
Bedroom, Dead End Rare
60 SecretPassage.png
Secret Passage
Hallway, "Dead End" Unusual
63 Terrace.png
Terrace
None Green Room, Dead End Standard
68 Greenhouse.png
Greenhouse
Drafting, Green Room, Dead End Standard
73 Locksmith.png
Locksmith
Shop, Dead End Unusual
75 LaundryRoom.png
Laundry Room
Shop, Dead End Rare
79 Lavatory.png
Lavatory
None Red Room, Dead End Standard
86 Furnace.png
Furnace
None Red Room, Dead End Rare
89 ClockTower.png
Clock Tower
Tomorrow, Blueprint, Dead End, Addition Unusual
91 Solarium.png
Solarium
Green Room, Dead End, Addition Standard
92 Dormitory.png
Dormitory
None Entry, Bedroom, Dead End, Addition Standard
95 Planetarium.png
Planetarium
None Tomorrow, Blueprint, Dead End, Addition Standard
103 Toolshed.png
Toolshed
None Blueprint, Dead End, Outer Room Unusual
104 Shelter.png
Shelter
None Blueprint, Dead End, Outer Room Unusual
105 Schoolhouse.png
Schoolhouse
None Drafting, Blueprint, Dead End, Outer Room Unusual
106 Shrine.png
Shrine
None Blueprint, Dead End, Outer Room Unusual
107 RootCellar.png
Root Cellar
None Green Room, Dead End, Outer Room Unusual
108 Hovel.png
Hovel
None Bedroom, Dead End, Outer Room Unusual
109 TradingPost.png
Trading Post
None Shop, Dead End, Outer Room Unusual
110 Tomb.png
Tomb
None Blackprint, Dead End, Outer Room Unusual
  • While the Bunk Room has the Dead End subtype twice and counts twice towards the total number of Dead Ends in the house, it does not trigger dead end drafting triggers twice.
  • The Greenhouse may permanently change shape and cease to be a Dead End later in the game. This causes it to no longer count towards the Dead End Contest, except for the day on which the switch occurs.

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