Dig spots

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Dig spots
Dig spots image.png
Occasionally, you may find piles of dirt on the estate. These 'dig spots', often found in Green Rooms, can be dug up with the help of a shovel and may contain hidden items.
― Glossary of Terms

Dig spots, sometimes referred to as dirt piles, are item containers that can appear in and outside the house. While holding a Shovel, dig spots may be excavated by interacting with them, providing a chance to find various items. Certain effects and items exist to improve the frequency and quality of dig spots and their items.

Locations

Many rooms have a random or definite chance to contain one or more dig spots when they are drafted, including almost all Green Rooms. Some rooms may have have more dig spots with increased luck.

List of rooms that may naturally contain dig spots

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Does it never end?

This list is incomplete. You can help by expanding it.

Creating dirt piles

Some effects may create or spread dig spots in existing locations. Dig spots created this way are more frequently referred to as dirt piles.

Excavation

While holding a Shovel, a dig spot may be excavated by interacting with it.

A turnip, a unique food item which can only be found while digging

Dig spots can contain resource items and more rarely special items, but also have a significant chance to provide nothing, or junk which is immediately discarded. Excavated items are found with a unique pickup screen that says "You DUG UP" rather than the usual "You FOUND".

The useful items include:

Does it never end?

This list may be incomplete. You can help by expanding it.

The useless items include:

  • Nothing at all
  • One of the following junk items, labelled "Not worth picking up":

Each dig spot can only be excavated once. The excavated items do not exist in the estate until they are dug up, e.g. they do not appear in the Security inventory.

Spoilers Within

This section contains spoilers for various contraptions.

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The Shovel has two contraption upgrades, the Jack Hammer and the Detector Shovel, which can be used to excavate dig spots, with significantly improved chances of special items and multiple resource items. They still cannot excavate a dig spot that has already been excavated by a Shovel.

The Jack Hammer has a significantly lower chance to dig up junk than the Shovel. It frequently finds resource items in multiples and can find special items that the Shovel cannot. Possible items when using the Jack Hammer include:

While the items found by the Detector Shovel are similar to those of the Shovel, the probabilities are skewed significantly, with keys and large piles of gold being frequent finds. Possible items when digging with the Detector Shovel include:

The Detector Shovel still has a chance to dig up trash, but the chance is reduced, and only includes tin cans and rusty nails.

Neither the Jack Hammer nor the Detector Shovel can dig up turnips.

If you've found a new clue, you know what to do.

Can the Detector Shovel dig up anything that the Shovel cannot?

Hidden dig spots

While the vast majority of dig spots appear as mounds of dirt on the ground, a small number of spots can be excavated with no visual indication of their presence. Most of these secret dig spots have fixed locations and contain fixed items or other objects. All hidden dig spots can be excavated by a Shovel or equivalent.

Spoilers Within

This section contains spoilers for Treasure Maps.

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When a Treasure Map is brought into its marked room, a prompt appears that allows the map to be checked. Doing so while holding a Shovel or equivalent causes a hidden dig spot to appear in the room under the player's feet, which may be excavated to obtained a "lost coffer" which randomly provides one of the following:

  • 40
  • 8
  • 25 and 3

The hidden dig spot does not exist in the room prior to checking the Treasure Map.

Each room has a unique appearance after digging for treasure in this way which lasts for the rest of the day. Treasure can be dug again starting the following day. In niche scenarios, it is possible to dig for treasure in multiple different rooms in one day.

Spoilers Within

This section contains spoilers for a secret exception.

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The Bedroom does not contain normal treasure. When digging with the Treasure Map in this room, the digging animation simply ends without receiving anything. Instead, the hole in the ground contains Baron's Bafflers, a document that can be inspected through the hole.

Unlike in other rooms, the damage to the ground is permanent, as is access to the bafflers. Once this has been done, it is impossible to use the Treasure Map in the Bedroom again. The Bedroom can still be drafted in that spot; it simply has no location where the prompt appears.

All other hidden dig spots appear in unique, predetermined spots in specific rooms or other locations and have fixed contents. While these dig spots can technically be dug out very easily from the start of the game, their hidden location means that they are generally found during or at the end of major puzzles. These dig spots must be hovered over for a brief period of time with a Shovel or equivalent in order for them to become interactable, preventing them from being dug up randomly. Digging them is generally a permanent action which marks the location with an visible excavated dig spot for the rest of the game.

Due to the nature of these dig spots, the following section contains major spoilers.

Spoilers Within

This section contains spoilers for all fixed hidden dig spots.

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Patio

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The Patio has a hidden dig spot by the grill which contains a File Cabinet Key. The location is indicated by a mark in the Aquarium which appears when its water level is set to 1 or lower in the Pump Room.

If multiple Patios are drafted at once before this dig spot is excavated, a File Cabinet Key can be acquired from each of them, though there is little benefit to doing this. Digging up a key causes all future Patios to have their hidden dig spots already excavated and uninteractable, with the key on the side of the grill if it has not already spawned today or been used.

Laundry Room

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The Laundry Room has a hidden dig spot by the middle washing machine on the right side of the room which contains a File Cabinet Key. The location is indicated by a mark in the Aquarium which appears when its water level is set to 1 or lower in the Pump Room.

If multiple Laundry Rooms are drafted at once before this dig spot is excavated, a File Cabinet Key can be acquired from each of them, though there is little benefit to doing this. Digging up a key causes all future Laundry Rooms to have their hidden dig spots already excavated and uninteractable, with the key on the machine if it has not already spawned today or been used.

Campsite

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Past the main campsite, there is a spot with white trees and two stones lying on the ground. There is a hidden dig spot lying in between the stones which, when excavated, presents the player with the Conservatory hidden floorplan.

The player may choose whether the Conservatory is added to the draft pool when digging it up. If they do, the Conservatory becomes available permanently and immediately and the dig spot remains excavated permanently. If they decline, the floorplan vanishes, but can be dug up from the already-excavated dig spot immediately to get the same prompt. If the player digs up the floorplan but ends the day without adding it, the dig spot becomes hidden again overnight.

Basement

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At a certain point in the Basement, there is a hidden dig spot which, when excavated, presents the player with the Lost & Found hidden floorplan. The location is given by the underground map, either the complete map in the Rotating Gear or the fragment found in Abandoned Mine, which has a secret 10th legend entry reading "Buried Floorplan". When viewed through a Magnifying Glass, a mark can be seen on the map indicating the location of the dig spot.

The player may choose whether the Lost & Found is added to the draft pool when digging it up. If they do, the Lost & Found becomes available permanently and immediately and the dig spot permanently vanishes the next day. If they decline, the floorplan vanishes, but can be dug up from the already-excavated dig spot immediately to get the same prompt. If the player digs up the floorplan but ends the day without adding it, the dig spot becomes hidden again overnight.

West Path

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On the West Path, there is a hidden dig spot just to the right of the bridge that contains a microchip, alongside a glass jar that presumably contained it. The location of this dig spot is given by a message encoded in corner rooms that begins in A New Clue.

This dig spot can only ever be dug up once and, unlike the other fixed hidden dig spots, permanently vanishes the day after it is dug up. If the microchip is lost without being placed, it reappears on the end post of the bridge alongside the glass jar that originally contained it the next day.

Interactions

Spoilers Within

This section contains spoilers for Root Cellar.

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A dig spot added to the Utility Closet

The Root Cellar causes dig spots to be more common in newly drafted rooms, and allows them to appear in rooms they usually do not. Dig spots added by the Root Cellar often have green roots coming from them that regular dig spots do not.

Rooms that can contain dig spots only when the Root Cellar is in the estate:

  • Excavating a dig spot may trigger a particular experimental trigger which is activated by digging up trash. Digging up nothing at all does not count for this experimental trigger.
  • If there is a Conference Room on the estate when the dirt experimental effect triggers, the dirt piles will appear in the Conference Room instead of the drive.
  • Studio Additions [Studio Addition: The Kennel] Excavating a dig spot while the Kennel is in the estate will unlock all doors that room. This includes digging for treasure.

Additional information

  • A tip in the Patio provides the basic information on digging up dig spots.