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The Dining Room is a room in Blue Prince. It is listed as Room 041 in the Room Directory and serves as a way to obtain additional
when backtracking later in the day when food gets served.
The Dining Room has a chance to contain one of the following items, either on the main dinner table or on the side table with the candlesticks:
The Dining Room always contains a main course dish on the dinner table that is usually covered by a plain cloche, initially uninteractable. Entering any room on Rank 8 with a Dining Room on the estate causes the sound of a dinner bell to ring out, regardless of the position of the Dining Room in the house, indicating that dinner is ready. At that moment, the cloche is removed and the dish can be seen and eaten to gain steps.
If Rank 8 was already reached before the Dining Room is drafted, the bell is rung immediately before the door opens, making the dish is immediately available. If the Dining Room is drafted in Rank 8 before Rank 8 is reached, entering the Dining Room will cause the cloche to vanish in front of the player's eyes.
The main course is always one of the following options:
Unlike with most food, interacting with a dish does not consume it immediately. Instead, it brings up screen showing the dish in full, along with its name, some descriptive text, and its effect. The player may choose to "have dinner" and consume the dish, which involves briefly fading to a black screen while the dish is eaten, or to exit the screen with the option to come back later. Each dish provides 20
, or 30
if a particular Rare or Unusual room is currently on the estate; the only functional difference between the meals is which room is required to get bonus steps. Having multiple copies of the bonus room does not grant additional steps.
The main course for the day is not random; instead, the Dining Room cycles through the same five dishes every five days, starting with Lemon Glazed Salmon on Day 1 and looping in the same order. Each day's main course can therefore be determined by the final digit of the day number, i.e. by modular arithmetic.
| Name | Days | Bonus Room |
|---|---|---|
| Lemon Glazed Salmon | 1, 6, 11, ... | Aquarium |
| Porterhouse Steak | 2, 7, 12, ... | Showroom |
| Country Stew Pie | 3, 8, 13, ... | Boiler Room |
| Stuffed Wild Quail | 4, 9, 14, ... | Trophy Room |
| Wood-fired Pizza | 5, 10, 15, ... | Furnace |
[Upgrade Spoiler: Cloister] Each trigger of the Cloister of Joya will permanently increase all main dishes'
[Upgrade Spoiler: Cloister] Drafting the Dining Room from the Cloister of Veia will cause it to contain eight dirt piles near the fireplace, if it has one.While the Blessing of the Chef is active, performing any type of spread will also cause a new, unique dish to appear in today's Dining Room. The Dining Room does not need to be already on the estate for this effect to occur; when the Dining Room is drafted, it automatically gains a dish for each type of spread performed since receiving the blessing, and any spreading done after drafting the Dining Room adds the corresponding dish instantaneously. However, any spreading done before receiving the blessing does not count. The dishes are completely independent of the Dining Room's main course.
There are five dishes that can be added by the Blessing of the Chef, each corresponding to a specific type of resource item or container that can be spread. Multiple dishes can be spawned in one day, though each dish can only be served once per Dining Room; repeatable spreads, such as the effect of the Tomb, cannot cause multiple dishes to spawn. Each dish provides +5
and grants the player additional copies of the items that were previously spread. As with the main course, each dish may be improved by drafting specific rooms, in this case granting extra copies of the items. Multiple copies of bonus rooms do not provide multiple additional items.
[Upgrade Spoiler: Spare Room] The spread effect of the Spare Patio can also add the Sloppy Jim to the Dining Room.A Lunch Box can be purchased from Gift Shop for 15
as a permanent addition to the Dining Room. Once purchased, it appears as as an extra item on the dinner table of all present and future Dining Rooms.
The Lunch Box is a special item rather than a dish, and is collected rather than consumed immediately. Reaching Rank 5 with the Lunch Box will automatically consume it from the inventory and grant 10
. The rank is only checked while holding the Lunch Box; it is not automatically consumed on collection unless the Dining Room is on rank 5 or higher, even if Rank 5 was visited earlier in the day.
The Lunch Box spawns even if it is already held in on the estate, usually due to the Coat Check or Moon Pendant. However, duplicate Lunch Boxes seem to have confusing and inconsistent behavior.
[Upgrade Spoiler: Cloister] Although the Gift Shop's description of the Lunch Box says that it provides half of the dinner steps, the Lunch Box does not gain additional steps due to the effect of the Cloister of Joya.