Gallery

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Spoilers Ahead

This page contains spoilers for a Post-Credits Room. View at your own discretion.

Gallery
Gallery.png
Stats
Gem Cost
None
Rarity
Rare
A small chamber dedicated to the exhibition of art, ideal for showcasing smaller series and collections. Before his passing, H.S. Sinclair personally selected the artwork that was displayed here each year, purposefully omitting the composition titles to leave the interpretations of each piece for the viewers themselves to realize.
― Room Directory

The Gallery is a room in Blue Prince. It is listed as Room 007 in the Room Directory alongside its fellow Puzzle Rooms, the Parlor and Billiard Room, and displays a set of cryptic, abstract drawings and letter tiles that can be interacted with. Unlike the Parlor and Billiard Room, the Gallery always presents the same puzzle and offers very little guidance.

Drafting requirements

The Gallery does not appear in the initial draft pool. It can usually only be drafted if either:

  • Room 46 has been reached for the first time.
  • Day 46 has been reached, and Day 363 has not yet been reached.

Additionally, the Gallery can appear even when neither of its conditions is met by using a Silver Key with a heavily depleted draft pool, so that floorplans with only two doors are drawn. This may be a bug.

The Gallery's rarity cannot be adjusted.

Items

The Gallery does not usually contain random items. However, with very high luck, two or more of the following items may spawn on the benches or, in the case of the trunk, on the left side of the room:

Does it never end?

This list may be incomplete. If you find an item not on this list, you can help by adding this location to its item page.

Puzzle

The Gallery contains four large works of art, each one hung up on a different wall. To the right of each artwork is a set of blank tiles that can be interacted with to cycle through various letters. On the left of each artwork is a small plaque accrediting the art to real-life author and illustrator Christopher Manson. The plaque has underscores where the title should be, which change to match the letters assigned by the tiles. In the center of the room are two chests, held up by white statues and sealed in glass cases.

The goal of the Gallery is to study each artwork and determine its title based on the composition, using the blank tiles to submit the answer. Although there are four pieces in the room, they are commonly referred to based on the number of letters in their titles, as each title has a different length.

Spoilers Within

This section contains spoilers for ingame hints that apply to multiple puzzles.

Click to view

In general, solving the puzzles gets easier once one or two have been solved as the player will be more used to the format and expectations from the puzzles. However, there are a few more, which may help get to this point or help for the last ones that still need to be solved.

  • Room 46: Beyond the room's puzzle, it gives the first letter of each of the four artworks (T, P, R, R respectively)
  • Blue Tents: Gallery's blue tent memo (implies that they are words, and once you get one you can follow the synonym theme for the rest)

A more hidden one

Click to view

After Gallery is drafted once, a "Puzzle" entry appears in the Glossary of Terms.

The meaning of this entry: Each puzzle room's room directory description uses the respective (room 5, Parlor, uses the 5 letter word) artwork's name directly in it.

Note that this is hard (but not impossible) to use for the 8 letter artwork as you typically need the reward from completing the Gallery puzzle to access the room to be able to read its description.

5-letter puzzle

A landscape under a starry sky. The word "THICK" appears on a lake with a thick, bold font on each letter except for the "K". There is a reflection of the text in the lake. To the right, an apparatus can be seen that resembles a megaphone in a stand, pointed towards the central text; above the text, a human fist gripping a pair of manacles shoots across the sky like a comet.
Available letters
1 2 3 4 5
B R A D T
W L E C D
F C I M K
P O O N E
T A U R R
S H R A S
C I N E N
D E T I A

Spoilers Within

This section contains spoilers for solution.

Click to view

The word "THICK" is written in a thick font, except the K which is thin. Hence the "thin k", THINK.

6-letter puzzle

A mostly symmetrical painting, with two toy wagons each containing a variety of items: a rose, stop sign, fire hydrant, and an apple. The two carts and their contents are mirror images of each other; based on the text of the stop sign, the items on the right are flipped. A giant "P" sits on top of the items on the right.
Available letters
1 2 3 4 5 6
B A V D A N
C E L T E D
P I R H O G
T O N S N R
L U T I L W
S H S K R T
M R O V C E
W T I A S Y

Spoilers Within

This section contains spoilers for an ingame hint for this puzzle.

Click to view

In Room 46, there is a cart like those shown in the drawing. This is relevant because it shows that everything in the cart is red.

Spoilers Within

This section contains spoilers for solution.

Click to view

The objects within both carts are all red. The P is on a cart, so "P on red" - but the cart that the P is on is the flipped cart, so the red is reversed to der: PONDER.

7-letter puzzle

Many disembodied eyes all look in different directions, but none seem to look in the same direction as a sign that reads "ACTUAL OBJECTIVE", pointing towards a sun. A bottle labelled "GENU" and a wine glass sit atop a table formed from the letters "VERI".
Available letters
1 2 3 4 5 6 7
C A R E A H D
S E P I E L E
V I G U I T R
P O A S U N N
F U O T T R Y
R H C R R S S
L L M D L E G
H R T L H Z H

Spoilers Within

This section contains spoilers for an ingame hint for this puzzle.

Click to view

In Classroom (the final exam), question 26's multiple choice answers name four artworks. While three are in the entrance hall as per the question, the last, REALIZE, is not. Some players may construe the option existing for a painting named REALIZE existing, which it does - it's in the Gallery.

Spoilers Within

This section contains spoilers for solution.

Click to view

"Actual", "Objective", ("genu-wine" -> "genuine"), ("veri-table" -> "veritable") are all synonyms of "real".

Combined with the eyes gives "real eyes", which is a homonym of REALIZE. This puzzle also accepts the spelling REALISE.

8-letter puzzle

A depiction of a room with cinder block walls and a chequered floor. In the center of the room is a great lemniscate elevated by pillars and riddled with pins, and surrounding it are seven bins, each labelled with a different cardinal sin. To the right is a door; to the left is a painting of a shark fin emerging from water; and on the floor is an animal skin rug.
Available letters
1 2 3 4 5 6 7 8
D A F A C N C T
G E N E G L E Y
H I S I L T D H
L O O O N A S E
M U M U O E T S
N H R P R I O N
R R A G S O L R
T Y U T T H U K

Spoilers Within

This section contains spoilers for an ingame hint for this puzzle.

Click to view

By drafting Room 8 using the Key 8 that spawns in the Lost & Found on Day 365 or later, it is possible to see that that the picture depicts Room 8, which emphasizes the required components of the solution a lot more clearly. It also offers additional things you could only know from the room itself: Room 8 is literally a "room in eight"(h rank), so putting it together in the required way feels more natural; and there are eight sin bins specifically. It also allows using the room directory hint from above.

Spoilers Within

This section contains spoilers for solution.

Click to view

There are many things that contain "in" depicted in the picture: sin, pin, bin, skin, fin, plinth, infinity. (Of note is that there are 8 "in"s in that.)

Given the giant 8 in the middle (from Classroom, the sideways 8 is still used as 8) and other ways the puzzle involves 8, "eight" is also important.

It depicts a room, so "room".

Putting the three parts, "in", "eight", "room", together, the one that makes a homonym of a word is "room in eight": RUMINATE.

Rewards

Spoilers Within

This section contains spoilers for puzzle rewards.

Click to view

Once a piece's name has been entered using the tiles, it will be locked in and cannot be changed again. The actual effect of naming Gallery art depends only on the number of artworks named, and not on the individual pieces or their order.

  • After naming the first piece of Gallery art: The right chest is lowered within its glass cage, but remains inaccessible.
  • After naming the second piece of Gallery art: The right glass cage is lowered and the chest opens, providing two blue gems.
  • After naming the third piece of Gallery art: The left chest is lowered within its glass cage, but remains inaccessible.
  • After naming the final piece of Gallery art: The left glass cage is lowered and the chest opens, providing 4 and Key 8.

Unlike in other Puzzle Rooms, Gallery solutions are permanent. Unsolved letter tiles will reset the next time the Gallery is drafted, but solved tiles will remain in the same position and so will prize chests, with their items readily available.

Key 8 spawns regardless of whether it has already appeared due to Moon Pendant or Coat Check, allowing up to three to be obtained in one day.

Additional information

  • The four drawings were contributed by children's book author and illustrator Christopher Manson. His book MAZE: Solve the World's Most Challenging Puzzle was a major influence on Blue Prince, originating the concept of a house with 45 rooms containing many secrets, riddles, and challenges.
  • The number of works named in the Gallery is tracked on the Puzzle Records page of Mount Holly Records, found in the upper section of the Library. This field only appears once the Gallery has been drafted at least once.
  • The Gallery can be seen on one of the monitors in Security. It can also be glimpsed on the monitors in the Security cinematic.
  • The Gallery is the only Puzzle Room which is not also a corner room.
  • May be treated as a Gallery puzzle hint: The puzzles present in the Gallery are examples of rebus puzzles.
  • Spoilers for the final Puzzle Room: The eight-letter painting turns out to be an actual depiction of Room 8, to the point where Room 8 can generally only be drafted from the door that faces the lemniscate so as to provide the same immediate view that the Gallery provides.