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Spoilers Ahead
This page contains spoilers for a Post-Credits Room. View at your own discretion.
The Gallery is a room in Blue Prince. It is listed as Room 007 in the Room Directory alongside its fellow Puzzle Rooms, the Parlor and Billiard Room, and displays a set of cryptic, abstract drawings and letter tiles that can be interacted with. Unlike the Parlor and Billiard Room, the Gallery always presents the same puzzle and offers very little guidance.
The Gallery does not appear in the initial draft pool. It can usually only be drafted if either:
Additionally, the Gallery can appear even when neither of its conditions is met by using a Silver Key with a heavily depleted draft pool, so that floorplans with only two doors are drawn. This may be a bug.
The Gallery's rarity cannot be adjusted.
The Gallery does not usually contain random items. However, with very high luck, two or more of the following items may spawn on the benches or, in the case of the trunk, on the left side of the room:
Does it never end?
This list may be incomplete. If you find an item not on this list, you can help by adding this location to its item page.
The Gallery contains four large works of art, each one hung up on a different wall. To the right of each artwork is a set of blank tiles that can be interacted with to cycle through various letters. On the left of each artwork is a small plaque accrediting the art to real-life author and illustrator Christopher Manson. The plaque has underscores where the title should be, which change to match the letters assigned by the tiles. In the center of the room are two chests, held up by white statues and sealed in glass cases.
The goal of the Gallery is to study each artwork and determine its title based on the composition, using the blank tiles to submit the answer. Although there are four pieces in the room, they are commonly referred to based on the number of letters in their titles, as each title has a different length.
Spoilers Within
This section contains spoilers for ingame hints that apply to multiple puzzles.
In general, solving the puzzles gets easier once one or two have been solved as the player will be more used to the format and expectations from the puzzles. However, there are a few more, which may help get to this point or help for the last ones that still need to be solved.
A more hidden one
After Gallery is drafted once, a "Puzzle" entry appears in the Glossary of Terms.
The meaning of this entry: Each puzzle room's room directory description uses the respective (room 5, Parlor, uses the 5 letter word) artwork's name directly in it.
Note that this is hard (but not impossible) to use for the 8 letter artwork as you typically need the reward from completing the Gallery puzzle to access the room to be able to read its description.
| 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|
| B | R | A | D | T |
| W | L | E | C | D |
| F | C | I | M | K |
| P | O | O | N | E |
| T | A | U | R | R |
| S | H | R | A | S |
| C | I | N | E | N |
| D | E | T | I | A |
The word "THICK" is written in a thick font, except the K which is thin. Hence the "thin k", THINK.
| 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|
| B | A | V | D | A | N |
| C | E | L | T | E | D |
| P | I | R | H | O | G |
| T | O | N | S | N | R |
| L | U | T | I | L | W |
| S | H | S | K | R | T |
| M | R | O | V | C | E |
| W | T | I | A | S | Y |
In Room 46, there is a cart like those shown in the drawing. This is relevant because it shows that everything in the cart is red.
The objects within both carts are all red. The P is on a cart, so "P on red" - but the cart that the P is on is the flipped cart, so the red is reversed to der: PONDER.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
|---|---|---|---|---|---|---|
| C | A | R | E | A | H | D |
| S | E | P | I | E | L | E |
| V | I | G | U | I | T | R |
| P | O | A | S | U | N | N |
| F | U | O | T | T | R | Y |
| R | H | C | R | R | S | S |
| L | L | M | D | L | E | G |
| H | R | T | L | H | Z | H |
In Classroom (the final exam), question 26's multiple choice answers name four artworks. While three are in the entrance hall as per the question, the last, REALIZE, is not. Some players may construe the option existing for a painting named REALIZE existing, which it does - it's in the Gallery.
"Actual", "Objective", ("genu-wine" -> "genuine"), ("veri-table" -> "veritable") are all synonyms of "real".
Combined with the eyes gives "real eyes", which is a homonym of REALIZE. This puzzle also accepts the spelling REALISE.
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
|---|---|---|---|---|---|---|---|
| D | A | F | A | C | N | C | T |
| G | E | N | E | G | L | E | Y |
| H | I | S | I | L | T | D | H |
| L | O | O | O | N | A | S | E |
| M | U | M | U | O | E | T | S |
| N | H | R | P | R | I | O | N |
| R | R | A | G | S | O | L | R |
| T | Y | U | T | T | H | U | K |
By drafting Room 8 using the Key 8 that spawns in the Lost & Found on Day 365 or later, it is possible to see that that the picture depicts Room 8, which emphasizes the required components of the solution a lot more clearly. It also offers additional things you could only know from the room itself: Room 8 is literally a "room in eight"(h rank), so putting it together in the required way feels more natural; and there are eight sin bins specifically. It also allows using the room directory hint from above.
There are many things that contain "in" depicted in the picture: sin, pin, bin, skin, fin, plinth, infinity. (Of note is that there are 8 "in"s in that.)
Given the giant 8 in the middle (from Classroom, the sideways 8 is still used as 8) and other ways the puzzle involves 8, "eight" is also important.
It depicts a room, so "room".
Putting the three parts, "in", "eight", "room", together, the one that makes a homonym of a word is "room in eight": RUMINATE.
Once a piece's name has been entered using the tiles, it will be locked in and cannot be changed again. The actual effect of naming Gallery art depends only on the number of artworks named, and not on the individual pieces or their order.
Unlike in other Puzzle Rooms, Gallery solutions are permanent. Unsolved letter tiles will reset the next time the Gallery is drafted, but solved tiles will remain in the same position and so will prize chests, with their items readily available.
Key 8 spawns regardless of whether it has already appeared due to Moon Pendant or Coat Check, allowing up to three to be obtained in one day.