Room 8

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This page contains spoilers for a Very Secret Room. View at your own discretion.

Room 8
Room8.png
Stats
Gem Cost
None
Rarity
Rare
Unsurprisingly, Key 8 unlocked a door leading to a familiar looking room, a cryptic room that had been previewed in the final 8-letter artwork exhibited in the Gallery. It is now time to ruminate over the bins, sins, and pins contained within.
― Room Directory

Room 8 is a room in Blue Prince. Named for its position in the Room Directory and following on directly from the Gallery, it is the ultimate Puzzle Room, with its very existence locked behind several other puzzles.

Drafting requirements

Room 8 does not appear in the initial draft pool and can never be added to it, making its floorplan impossible to draw under normal circumstances. Instead, Room 8 can only be drafted by using Key 8 on any locked door that leads to a room on Rank 8. Using Key 8 this way skips drawing floorplans and drafts Room 8 immediately, similar to the usage of the Secret Garden Key.

Room 8 will always be drafted from its south door if possible, as seen from its floorplan image, to match the view of the room provided by the Gallery. In the circumstances where this would result in the side door leading outside of the house, it is drafted from that door instead, resulting in the corner room pointing left instead of right. This is limited to drafting northwards from Rank 7 in the East Wing, and drafting southwards from Rank 9 in the West Wing.

With multiple copies of Key 8, multiple copies of Room 8 can be drafted.

Room 8 Puzzle

Room 8 contains eight bins labelled with sins surrounding the central lemniscate. Clockwise starting from the left, the sins are HUBRIS, ENVY, LUST, WRATH, GLUTTONY, SLOTH, AVARICE and MUNDANITY. The final sin is non-standard and is not visible in the Gallery rendition, which only shows the first seven.

In addition to all of the contents of the artwork, a number of figures can be found in the corner immediately to the left after entering. Each figure resembles a different animal and has a short poetic description:

Figures have several differences from regular items:

  • Picking them up does not show any text other than the poem written on the figure itself.
  • Held figures are not shown in the inventory.
  • Picking up a second figure while already holding one will return the held figure to its shelf.
  • Leaving Room 8 while holding a figure will return the held figure to its shelf.

Each bin contains an octagonal platform upon which a held figure can be placed by pressing [E]. Solving Room 8 requires placing each figure in its correct bin.

Solution

Spoilers Within

This section contains spoilers for the solution.

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Some figures can be placed immediately:

  • Bear: SLOTH. This is the sin associated with lounging, also suggested somewhat by the Den's description.
  • Monkey: HUBRIS. This is the bin next to the animal skin's tail.
  • Penguin: GLUTTONY. This is the only sin with exactly 8 letters.

Following these initial placements, a pair of figures can be placed:

  • Dog: MUNDANITY. The dog must go in one of the two bins on the ends, and the HUBRIS bin is already occupied.
  • Rabbit: AVARICE. AVARICE and MUNDANITY are the only two neighboring sins to each contain a letter twice. ("A" for AVARICE and "N" for MUNDANITY)

Finally, the remaining figures can be placed by elimination:

  • Elephant: WRATH. The only remaining bin that neighbors a bin with a thin name, that sin being GLUTTONY.
  • Lion: ENVY. The only remaining sin containing an "N", also suggested somewhat by the first syllable of ENVY being homophonous with the letter "N".
  • Swan: LUST. The only remaining bin near the fin.

Rewards

Spoilers Within

This section contains spoilers for rewards.

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Placing all eight figures correctly causes a wall segment near the figure shelves to raise and present the player with Trophy 8 and two Allowance Tokens.

Unlike the Gallery, Room 8 resets each time it is drafted even after being solved. If Room 8 is solved after the trophy has already been collected, it instead contains a single Allowance Token.

  • If Room 8's puzzle is solved without ever collecting the trophy, it awards two Allowance Tokens on every completion.
  • Despite the trophy's description specifying "Room 8 on Rank 8", the trophy can still be collected from Room 8 even if it is first solved on the Grounds.

Interactions

  • Room 8 can be reliably drafted from the far door in the Great Hall, as it is always locked. It cannot be drafted from any of the six Great Hall side doors; not can be it drafted from either of the regular drafting doors behind its locked doors, as those are always unlocked.

Spoilers Within

This section contains spoilers for the Shrine.

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Edit this section at Room 8/Outer.
Acquiring the Blessing of the Monk from the Shrine and calling it a day in the Room 8 will allow it to be drafted as an Outer Room the next day. This is the only way to draw Room 8's floorplan, and it does not require Key 8 in order to draft.

It is always drawn the same way as it appears in the Room Directory with its side door facing rightwards, and it cannot cannot be rotated, likely because it must be drafted from the door facing the lemniscate statue if able.

The room itself has no significant differences as an Outer Room from its Rank 8 equivalent. Since it is never in the draft pool, it is also never removed when under the effects of the Blessing of the Monk. Key 8 will still allow an additional copy of Room 8 to be drafted even if it is already present as an Outer Room.

For more information on Blessing of the Monk interactions, see Shrine/Notable_Monk_interactions.

Additional information

  • Entering Room 8 will cause Dark Waters to start playing, unless it has already played today.
  • Like all Puzzle Rooms, Room 8 contains the name of the Gallery artwork corresponding to its room number, RUMINATE, in its description.
  • Studio Additions [Studio Addition: Vestibule] Prior to Patch 1.6, attempting to draft Room 8 from the Vestibule would softlock the game.