Trunk
Trunks, sometimes referred to as chests, are item containers that can be found in various rooms in Blue Prince. They are always locked when found, but can be opened with a basic key to find additional items.
Locations
Trunks are typically found randomly in certain rooms when they are drafted. Although they are not resource items or special items, trunks are part of the item lists that many rooms such as the Attic choose their items from, and may appear more frequently with higher luck.
This item can be found in the following locations.
- [Secret Room: Morning Room]
- [Studio Addition: Dormitory]
- [Found Floorplan: Tunnel]
- [Found Floorplan: Conservatory]
- [Upgrade Spoiler: Spare Hall]
- [Upgrade Spoiler: Spare Foyer]
- [Upgrade Spoiler: Spare Great Hall]
- [Upgrade Spoiler: Spare Veranda]
With unusually high luck, this item can also be found in the following rooms.
- Spare Room
- Music Room
- Drawing Room
- [Post-Credits Room: Trophy Room]
- [Post-Credits Room: Gallery]
- Great Hall
Some effects also guarantee trunks to spawn:
- The Twins adds a pair of trunks to the Entrance Hall.
- There is a particular experimental effect which adds a trunk to the Entrance Hall each time it is triggered.
- The above two effects are linked, and share a limit of 17 trunks between them.
- [Upgrade Spoiler: Hallway] A Hallway upgrade always contains a trunk.
- [Found Floorplan: Planetarium] secret spoilers: When Dauja is unlocked in the Planetarium, it always contains a trunk.
- [Post-Credits Room: Gift Shop] purchase: Swim Trunks causes a pair of trunks to spawn in The Pool, which can be reached when the water is drained.
Contents
All trunks are initially locked, with their contents undetermined. Interacting with a trunk brings up a message indicating that the trunk is locked and prompts the use of a key if one or more are held. Unlike locked doors, neither special keys nor the Lock Pick Kit can be used on trunks. Using a key spends it to unlock the trunk, after which it opens and reveals its contents. Opened turnks can no longer be intereacted with.
Trunks may contain resource items, special items, or a mixture of the two. The layouts are predetermined and certain items are always found together. A trunk may contain:
- 2 to 3 piles of 3 to 5 each
- 2 to 3
- 3 to 4
- 1, 1 and 1 to 4
- 2 and 4
- 1 and the Keycard
- 1 and the Silver Key
- 1 and the Car Keys
- Secret Garden Key
- Lock Pick Kit
- Compass and Treasure Map
Beyond the Estate
This section contains datamined information about exact chances. It may contain spoilers for various stages of the game.
The following options are available for spawning. For special items, if the item is already obtained, it falls back on the option directly below that option, except when otherwise specified. (Apart from that, the lines are ordered arbitrarily; these odds add up to 1.)
- 3/70: Lock Pick Kit
- 3/70: Car Keys + 1
- 3/70: Silver Key + 1
- 27/140: 2 and 4. Obtaining this spawn prevents special dice from spawning for the rest of the day, but this is not special dice itself.
- 3/70: Keycard + 1
- 1/10: 3
- 3/70: Treasure Map + Compass
- If the Treasure Map is available and the Compass is not, the fallback changes to 1 + 1 + 4.
- 3/40: 2
- 3/40: 3
- 1/20: 1 + 1 + 1
- 3/70: Secret Garden Key
- 1/20: 1 + 1 + 3
- 1/20: 1 + 1 + 4
- 1/32: 3*3
- 1/32: 2*5
- 1/32: 3*4
- 1/32: 3*5
- 1/40: 4
Interactions
- While holding a Sledge Hammer, interacting with a locked trunk instantly breaks the lock and opens it rather than bringing up a message.
- [Contraption Spoiler: Power Hammer] The same is true of the Power Hammer.
- [Very Secret Room: The Armory] And the Morning Star.
- Locked trunks are visible in the Security inventory. When a trunk is opened, it is removed from the inventory and its contents are added.
- There is a particular experimental trigger which is activated by opening trunks up to three times, either by key or brute force.

