Trunk

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Trunk
Trunk image.png
A small wooden chest often found in rooms, always locked, and usually containing a few items of interest.
― Item description

Trunks, sometimes referred to as chests, are item containers that can be found in various rooms in Blue Prince. They are always locked when found, but can be opened with a basic key to find additional items.

Locations

Trunks are typically found randomly in certain rooms when they are drafted. Although they are not resource items or special items, trunks are part of the item lists that many rooms such as the Attic choose their items from, and may appear more frequently with higher luck.

This item can be found in the following locations.

With unusually high luck, this item can also be found in the following rooms.

Some effects also guarantee trunks to spawn:

Contents

All trunks are initially locked, with their contents undetermined. Interacting with a trunk brings up a message indicating that the trunk is locked and prompts the use of a key if one or more are held. Unlike locked doors, neither special keys nor the Lock Pick Kit can be used on trunks. Using a key spends it to unlock the trunk, after which it opens and reveals its contents. Opened turnks can no longer be intereacted with.

Trunks may contain resource items, special items, or a mixture of the two. The layouts are predetermined and certain items are always found together. A trunk may contain:

Beyond the Estate

This section contains datamined information about exact chances. It may contain spoilers for various stages of the game.

Click to view

The following options are available for spawning. For special items, if the item is already obtained, it falls back on the option directly below that option, except when otherwise specified. (Apart from that, the lines are ordered arbitrarily; these odds add up to 1.)

  • 3/70: Lock Pick Kit
  • 3/70: Car Keys + 1
  • 3/70: Silver Key + 1
  • 27/140: 2 and 4. Obtaining this spawn prevents special dice from spawning for the rest of the day, but this is not special dice itself.
  • 3/70: Keycard + 1
  • 1/10: 3
  • 3/70: Treasure Map + Compass
    • If the Treasure Map is available and the Compass is not, the fallback changes to 1 + 1 + 4.
  • 3/40: 2
  • 3/40: 3
  • 1/20: 1 + 1 + 1
  • 3/70: Secret Garden Key
  • 1/20: 1 + 1 + 3
  • 1/20: 1 + 1 + 4
  • 1/32: 3*3
  • 1/32: 2*5
  • 1/32: 3*4
  • 1/32: 3*5
  • 1/40: 4

Interactions