Watering Can

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Watering Can
Watering Can image.png
The first time you enter each Green Room, use to gain 1.
Limited Capacity:
― Item description

The Watering Can is a special item in Blue Prince. Generally considered to be a rare item, the Watering Can allows Green Rooms to be "watered", providing up to three gems.

How to obtain

This item can be found in the following locations.

This item can also be obtained from the following sources.

Usage

The Watering Can has its own resource, , of which it begins with a maximum capacity of . Entering any Green Room with a Watering Can with at least one will bring up a prompt that allows the Watering Can to be used. Using the Watering Can this way consumes one and provides one gem.

The Watering Can can only be used once per Green Room. If it is found in a Green Room, the room will usually need to be exited and re-entered before it can be used on that room.

Spoilers Within

This section contains spoilers for the Pump Room.

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When the Kitchen is filled with water from the Pump Room, the tap can be turned on. Walking near the activated tap with a Watering Can that is not full with brings up a prompt to refill the water, bringing it back up to its cap of 3.

Spoilers Within

This section contains spoilers for a very lategame puzzle.

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The Watering Can is involved in a puzzle. For more details (hints and derivation), see Family Core.

Spoilers Within

This section contains spoilers for effects.

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By bringing an empty Watering Can to the still in the Trading Post, it can be refilled with water there, bringing it up 3. After doing so, the item gains an additional use to permanently tint blank books found throughout the house:

  • Two blank books sit on lecterns in the Library, which using the upgraded Watering Can on makes readable.
  • Further puzzle spoilers: A third blank book is found when drafting a Secret Passage as the Outer Room; using the upgraded Watering Can on this book makes it able to be pulled, allowing opening the Secret Passage door in this location.

This special effect remains available even when the Watering Can is brought to a future day through Coat Check or Moon Pendant when the water was not emptied, although the water still refills back to 3 when doing so.

Interactions

  • If the Watering Can is lost and reobtained within the same day, the amount of inside is saved. If it is brought to a future day through Coat Check or Moon Pendant, the water refills to 3.
  • West Path [Outer Room: Trading Post] The Watering Can can be traded away in the Trading Post as a tier 4 item.

Additional information