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Outer Rooms
The Workshop is a room in Blue Prince. It is listed as Room 035 in the Room Directory.
The Workshop has no special drafting requirements.
Beyond the Estate
This section contains datamined information about rarity. It may contain spoilers for various stages of the game.
On Day 1, if Veteran Mode is enabled through doing fast early drafts, the Dynamic Rarity of Workshop is set to Standard for the day.
Once Day 17 or Room 46 has been reached, one of Workshop and Boiler Room have their Dynamic Rarity set to Standard at the start of the day. It's a 40% for Workshop, 60% for Boiler Room.
When a Battery Pack is obtained, the Workshop's Dynamic Rarity is set randomly (uniformly) to Standard or Unusual. Triggering this effect multiple times in a day will always switch to the other one.
When a Gear Wrench is obtained, the Workshop's Dynamic Rarity is always set to Standard.
The Workshop always contains one of the following items on the table to the right after entering:
If none of the above items are available, it contains a pile of 5 coins instead.
A page of sheet music can also be found on table, lablled 8.
Although not strictly a document, there is also a technical drawing on the wall of a Parlor box, with a minor hint for the associated Parlor Game: "The true box does not always contain the prize."
Music sheet transcript
Stones cut by hand and letters wrought
Do spell our secrets carved from thought,
A message read is often lost
Among the bold words spoken soft,
The note is read, the letter is not
The Workshop can be used to combine two to three items together to create a contraption. Interacting with the central workbench will bring up a menu where a number of currently held inventory items may be selected. Only certain items will appear in the menu of craftable items, and only a small number of those items are actual contraption components. Selecting an item adds its physical model to the desk and adds its name to the bottom of the screen, where a + sign appears, prompting the selection of a second item.
Once two items are selected, one of three things will happen:
+ sign appears instead of a craft button, indicating that a third item is required.Each contraption has a single recipe which must be matched exactly by the selected inventory items in order to be assembled. Once that recipe is matched, clicking the "ASSEMBLE" button fades the screen to black briefly as the contraption is assembled on the workbench. This process removes the component items from the player's inventory and adds the contraption to the workbench, where it must be picked up. Contraptions collected this way display the message "You ASSEMBLED" instead of the usual "You FOUND". Items that have been combined into a contraption are not readded to the item pool and cannot usually be obtained again in the same day.
Some contraptions act like upgrades of one of their components, while others have entirely new functionality. Contraptions are unique items and cannot be obtained by any means other than Workshop assembly, Coat Checking, and Moon Pendant retention.
All items in the Workshop's special item pool can be used as components for one or more contraptions. Some items, like the Battery Pack, can be used as a component for multiple different contraptions, whereas others, like the Sledge Hammer, may only be used for one. The only contraption component which cannot be found in the Workshop is the Lucky Rabbit's Foot.
Each contraption has one or more "primary" components, listed above in bold, which usually contribute to the contraption's functionality. At the start of each day, if a contraption is currently held in Coat Check or carried over by the Moon Pendant, its primary components are removed from the available item pool and cannot be obtained today.
After assembling a contraption, if all eight contraptions have been assembled at least once, the Trophy of Invention will also appear on the Workshop's workbench. If this trophy is missed, it reappears on the Entrance Hall central table on subsequent days until it is collected. Collecting the Trophy of Invention will unlock the Trophy Room the next day if it has not been unlocked already.
Spoilers Within
This section contains spoilers for the Shrine and the significance of the carved letter.
Ordinarily, the letter carved into the stone is the always the letter given by its paired artwork as part of the 44-character message. When drafting the Workshop as an Outer Room using the Blessing of the Monk, the stone letter will instead show the letter corresponding to the last tile drafted in the house today. If no other rooms have been drafted yet today, the stone letter defaults to an A.